RIFTINVADERS
Steam News 21 July 202510mo ago

Game launching...

RiftInvaders is right before launch. I have finally finished the work for the initial release version 0.9 ! If you like this game please feel free to contact me for ideas or help me balance and/or create new levels. And…

Update log

Full RIFTINVADERS update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

0 fixes2 additions1 change0 removals
  • Balance
  • UI and audio
  • Gameplay
addedIf you like this game please feel free to contact me for ideas or help me balance and/or create new levels.
changedAnd please be gentle: This is my first solo-project after so many years of being active as a sound designer in the gaming industry. But I love games and it's my dream to be an active developer again. This game was meant to be a learning project for me which clarified some important questions for future projects. (I have written about this matter in the gameintro). And now it has become a little more then an excercise! :-)
addedYour opinion is important to me - so write me back if you like something changed or added. I am open to everything and like to improve the game for you guys. The reason I chose version 0.9 for this current state is that I like to create v1.0, v1.1, ... and put new features into this game if enough people like it. I didn't want to create an early access title - this version is fully playable and is just about finished with the features I put into it. It could be better balanced and levels could be tweaked a little better and more interesting. As for the aim training aspect - I really need more input and feedback from actual players. And also in case selling this won't kick off any good - the game is in a good state where it is currently. So - any way it's fine and fun playing. :-)

RiftInvaders is right before launch. I have finally finished the work for the initial release version 0.9 !

If you like this game please feel free to contact me for ideas or help me balance and/or create new levels.

And please be gentle: This is my first solo-project after so many years of being active as a sound designer in the gaming industry. But I love games and it's my dream to be an active developer again. This game was meant to be a learning project for me which clarified some important questions for future projects. (I have written about this matter in the gameintro). And now it has become a little more then an excercise! :-)

RiftInvaders has Steam Achievements, Steam Leaderboard, uses SteamCloud for saves, supports VR headsets if you like eeeemersion :-), has some neat oldschool electro-music just to help enjoy an endless battle where each of the 10 unique levels get more and more hard each X-Run - everything above X5 should be pretty insane.

Your opinion is important to me - so write me back if you like something changed or added. I am open to everything and like to improve the game for you guys. The reason I chose version 0.9 for this current state is that I like to create v1.0, v1.1, ... and put new features into this game if enough people like it. I didn't want to create an early access title - this version is fully playable and is just about finished with the features I put into it. It could be better balanced and levels could be tweaked a little better and more interesting. As for the aim training aspect - I really need more input and feedback from actual players. And also in case selling this won't kick off any good - the game is in a good state where it is currently. So - any way it's fine and fun playing. :-)

If nothing serious happens from the steam side the release will be in approx. 10 days.

Have a nice day and thanks for reading, my patient space-bro :-)

Hennakin

Source

Steam News / 21 July 2025

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