Full notes
Full Rifter update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
Rifter changes
Rifter is challenging... it is supposed to be! And while many players like the game the way it is, some players were asking for a slightly more forgiving experience. The latest update provides just that!
Introducing: accessible mode!
You can now choose to play Rifter in a more casual mode, which reduces the game's difficulty quite a bit. The key changes:
slightly slower overall game speed
swing-fling indicator, showing you where you would land when releasing the hook
unlimited respawns from checkpoints
some upgrades unlocked right from the start, without paying a single shard
online leaderboards are disabled, play at your own pace
Should you realize you don't like the mode you're currently playing in: don't worry, you can freely switch between the two modes at any time, without losing any progress! :) If you were considering getting Rifter before, but thought it's too hard, now is the time! ;) I hope you're enjoying this new mode! Thanks for reading, Max
Source
Changelog.gg summarizes and formats this update. How we read updates.
