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Full Riftania update
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Repeated intro
Hello Riftanians!
What changed
- Gameplay
- Fixes
- Store
- Balance
Riftania changes
I was playing earlier yesterday and was thinking to myself how fast Farming is compared to Mining so I wanted to try to speed it up a bit!
Added XP to smelting bars: Bronze Ingot: 50 XP Iron Ingot: 100 XP Luminos Ingot: 150 XP Mythril Ingot: 200 XP Elvite Ingot: 250 XP Riftium Ingot: 300 XP Fairium Ingot: 350 XP
This will make mining a lot faster, even if you choose to make ingots instead of trading ores to the ore trader!
The Mining and Farming Skills now show level ups every time! (previously only would show the milestone achievement level ups, because of the achievement menu)
Now for a bunch of Quality of life:
All werewolf skills are now categorized under Werewolf Skills and should not stray from them now!
2 werewolf skills are now useable in human form! 👀 Howl and Bloody Bite
Fixed werewolves den exit: now you just have to walk up the ladder and it should exit, instead of having to click the top
Added Werewolf den encounters and ancestral werewolf encounter to Freezing Forest, Palein Pass, and Frosty Glade!
The Mining and Farming Skills now show level ups everytime! (previously only would show the milestone achievement level ups, because of the achievement menu)
Added a new ring: Tin Ring to the Newcomer's Jeweler store in Rifthaven, this gives a low tier option for Dexterity!
Added Hide Armor to Rifthaven blacksmith, a cheaper alternative to leather... (Hide helmet and shield were already here, with Hide Armor referenced in the Leather armor description, but I guess I just never put it in the shop, oops!)
Added Ring of Dexterity to the Frostedge Jeweler, since the Ring of Power, and Ring of Defense are there!
Added Levitate to the moveset of rogue priests and Lash Out to rogue guards
Here are some fixes:
Fixed the Title Screen picture (accidentally had a placeholder image of the example castle I was using)
Slow Fragment renamed to Cold Fragment (Cold used to be called Slow I just overlooked this)
Werewolves previously regenerated 5% SE and 3% Mana per turn, this accounted for outside battle too, now it is only per turn in battle! (Technically a bug, I don't like when Mana can just generate outside of battle, and this is how default RPG Maker works)
Changed some dialogue of King Leif to account for the new story!
Source
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