Full notes
Full Riftania update
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Repeated intro
Hello Riftanians!
What changed
- Gameplay
- Balance
Riftania changes
Today I have brought some fixes today that I found while enjoying the game myself!
For one main thing, I overlooked a main thing in the story:
Zeke is a Son of Seldarine now, so he is an Elf, so now Zeke has Elf ears!
Okay now with the actual things I updated:
Werewolves:
Silver Immunity works as intended (Attack registers as a normal attack during Full Moon and Blood Moon)
Fixed Ancestral Gaze to only work on Werewolf allies - Lascerating Claws added at Werewolf level 12, slightly weaker then Dual Claws, but has 80% chance to add Anti Healing to enemy which lowers the healing given to them by 30%! - Changed Lunar Gaze description to allies instead of Werewolves - Predator's Aura was not working as intended but now the enemies lower 25% Atk and Dex!
NOTE: There is still some room for more Werewolf moves as there is only about 15 or so and I would maybe like 3-5 more, if anyone can come up with any interesting Ideas I can try to implement them the best I can!
Other Fixes:
Fixed Levitate not appearing at level 13 Mage - Fixed the Rift Stone changing sprites when interacting with it - added Elf ears to Zeke! - Removed 2 references of Rift Walker very early on in the game (oops) - Changed HP and MP regeneration animations across the states that have that animation
Source
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