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Steam News18 March 20251y ago

Beta Branch Patch 23

Another beta update, probably the last one before we merge to master: General Mechanics You can no longer be silenced while stunned. This prevents overlapping stun/silence lockouts.

Full notes

Full Rift Wizard 2 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes1 addition2 changes0 removals
  • Compatibility
  • Balance
  • UI and audio
changedAnother beta update, probably the last one before we merge to master:
addedYou can no longer be silenced while stunned. This prevents overlapping stun/silence lockouts. A cap of 100 damage instances per turn per unit has been added to prevent infinite damage loops. Rerolling (R) now performs a sanity check to ensure you can navigate to spawned portals. If no valid option is available, a path will be cleared and a portal will be spawned nearby. Enemies and Spawns
fixedSpawn rates for Giant Mind Maggot Queen and Shrapnel Beast have been adjusted. Fixed an issue where creatures with player spells still attacked invulnerable liches. Siege Golem’s death explosion radius is now set to 3, as described in its tooltip. Spells and Abilities
changedPain Mirror now triggers off Lumbriogenesis’ HP cost. Fixed a bug with the Blizzard Snow Feathers upgrade that previously granted only up to 3 charges of Ice Phoenix; it now works as described. Magic Missile Ricochet now bounces from its last target rather than staying near the first. Word of Madness Selective Madness upgrade now heals your minions before causing them to go berserk. Word spell upgrades that grant boss modifiers will no longer attempt to apply those modifiers to units that already have them. In the Wild Magic trial, spells in your spellbook are now arranged by spell level. Dreamwalk upgrades have been reinstated (these may be overhauled in the next major patch). Dream Form now grants 75% resistance to arcane, dark, physical, and holy damage while the buff is active. Memory Walk resets your other spell counts to what they were when you cast the spell after the buff ends. Relevant stats have been added to Lifespark Lantern.
fixedUI and Visuals Focused Channeler Skill now has its asset. Exotic pet previews now correctly display their units’ resistances in the realm preview and on the level. A navigable Equipment list has been added to the Character Screen (C); it can be accessed with the left/right keys or by moving down the skill menu. Various tooltips have had typos fixed and been clarified to better reflect spell functionality.

Rift Wizard 2 changes

changedAnother beta update, probably the last one before we merge to master:
addedYou can no longer be silenced while stunned. This prevents overlapping stun/silence lockouts. A cap of 100 damage instances per turn per unit has been added to prevent infinite damage loops. Rerolling (R) now performs a sanity check to ensure you can navigate to spawned portals. If no valid option is available, a path will be cleared and a portal will be spawned nearby. Enemies and Spawns
fixedSpawn rates for Giant Mind Maggot Queen and Shrapnel Beast have been adjusted. Fixed an issue where creatures with player spells still attacked invulnerable liches. Siege Golem’s death explosion radius is now set to 3, as described in its tooltip. Spells and Abilities
changedPain Mirror now triggers off Lumbriogenesis’ HP cost. Fixed a bug with the Blizzard Snow Feathers upgrade that previously granted only up to 3 charges of Ice Phoenix; it now works as described. Magic Missile Ricochet now bounces from its last target rather than staying near the first. Word of Madness Selective Madness upgrade now heals your minions before causing them to go berserk. Word spell upgrades that grant boss modifiers will no longer attempt to apply those modifiers to units that already have them. In the Wild Magic trial, spells in your spellbook are now arranged by spell level. Dreamwalk upgrades have been reinstated (these may be overhauled in the next major patch). Dream Form now grants 75% resistance to arcane, dark, physical, and holy damage while the buff is active. Memory Walk resets your other spell counts to what they were when you cast the spell after the buff ends. Relevant stats have been added to Lifespark Lantern.
fixedUI and Visuals Focused Channeler Skill now has its asset. Exotic pet previews now correctly display their units’ resistances in the realm preview and on the level. A navigable Equipment list has been added to the Character Screen (C); it can be accessed with the left/right keys or by moving down the skill menu. Various tooltips have had typos fixed and been clarified to better reflect spell functionality.

Another beta update, probably the last one before we merge to master:

General Mechanics

You can no longer be silenced while stunned. This prevents overlapping stun/silence lockouts. A cap of 100 damage instances per turn per unit has been added to prevent infinite damage loops. Rerolling (R) now performs a sanity check to ensure you can navigate to spawned portals. If no valid option is available, a path will be cleared and a portal will be spawned nearby. Enemies and Spawns

Spawn rates for Giant Mind Maggot Queen and Shrapnel Beast have been adjusted. Fixed an issue where creatures with player spells still attacked invulnerable liches. Siege Golem’s death explosion radius is now set to 3, as described in its tooltip. Spells and Abilities

Pain Mirror now triggers off Lumbriogenesis’ HP cost. Fixed a bug with the Blizzard Snow Feathers upgrade that previously granted only up to 3 charges of Ice Phoenix; it now works as described. Magic Missile Ricochet now bounces from its last target rather than staying near the first. Word of Madness Selective Madness upgrade now heals your minions before causing them to go berserk. Word spell upgrades that grant boss modifiers will no longer attempt to apply those modifiers to units that already have them. In the Wild Magic trial, spells in your spellbook are now arranged by spell level. Dreamwalk upgrades have been reinstated (these may be overhauled in the next major patch). Dream Form now grants 75% resistance to arcane, dark, physical, and holy damage while the buff is active. Memory Walk resets your other spell counts to what they were when you cast the spell after the buff ends. Relevant stats have been added to Lifespark Lantern.

UI and Visuals Focused Channeler Skill now has its asset. Exotic pet previews now correctly display their units’ resistances in the realm preview and on the level. A navigable Equipment list has been added to the Character Screen (C); it can be accessed with the left/right keys or by moving down the skill menu. Various tooltips have had typos fixed and been clarified to better reflect spell functionality.

Source

Steam News / 18 March 2025

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