In this update2
Full notes
Full Rift Saviours update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Store
- UI and audio
- Events
Rift Saviours changes
Hey! The next update for the demo is now LIVE!.
This upgrades contains:
Combat improvements (specially on the feedback when attacking with the katana, new visual fxs and sfxs, etc)
Artwork redesign, there are some resources that will have a brand new aspect
New progression system, the shop.
by killing enemies you now get a new kind of coin that will be necessary to buy the items from the shop.
How many items there are?
That answer is, it depends! It can range from 120k to 300k max. We have been working on a system that can procedurally generate items for every stat in the upgrade, is our most playtested feature, we hope you enjoy it as much as we do!.
New HUD - Now you can see the controls/hotkeys on the UI in a much more clear way.
New Character! Her name is Hass, she wields the greatsword Diana
Main Hub! - Basically a new starting area where you would be able to craft and buy items with the resources of the previous run!
Alongside this update. From now on we have taken the challenge of releasing a new demo update every two weeks, gathering player feedback along the way. This process will continue until the Early Access Release! See you in the next patch notes
Source
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