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Steam News6 June 20251y ago

v1.1 - More Challenges & QoL improvements

Hey Rifters! New version of Rift Riff just dropped. For the die hards among ya'll: there are now 6 new challenges to complete.

Full notes

Full Rift Riff update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey Rifters! New version of Rift Riff just dropped.

What changed

0 fixes4 additions3 changes0 removals
  • Gameplay
  • Events
addedHey Rifters! New version of Rift Riff just dropped.
addedFor the die hards among ya'll: there are now 6 new challenges to complete. We also greatly improved the 'tracked challenge experience' by showing the tracked challenge in during the tower selection and in the pause screen. Tracking a challenge before entering a rift:
changedShowing the tracked challenge in the tower selection:
changedShowing the tracked challenge in the pause screen:
changedFurthermore, we've made a lot of small tweaks, among which a clearer visualisation of fertile grounds. The whole area is spotty and lighter now. And the upgrade 'nodes' have gotten a small set of animations.
addedUpgraded towers now have slightly slicker looking 'upgrade shards' that nicely transition in and out of existence prettier than before:

Rift Riff changes

addedHey Rifters! New version of Rift Riff just dropped.
addedFor the die hards among ya'll: there are now 6 new challenges to complete. We also greatly improved the 'tracked challenge experience' by showing the tracked challenge in during the tower selection and in the pause screen. Tracking a challenge before entering a rift:
changedShowing the tracked challenge in the tower selection:
changedShowing the tracked challenge in the pause screen:
changedFurthermore, we've made a lot of small tweaks, among which a clearer visualisation of fertile grounds. The whole area is spotty and lighter now. And the upgrade 'nodes' have gotten a small set of animations.

For the die hards among ya'll

there are now 6 new challenges to complete. We also greatly improved the 'tracked challenge experience' by showing the tracked challenge in during the tower selection and in the pause screen.

Tracking a challenge before entering a rift

Showing the tracked challenge in the tower selection:

Showing the tracked challenge in the pause screen:

Furthermore, we've made a lot of small tweaks, among which a clearer visualisation of fertile grounds. The whole area is spotty and lighter now. And the upgrade 'nodes' have gotten a small set of animations.

Fertile grounds in Crab:

Upgraded towers now have slightly slicker looking 'upgrade shards' that nicely transition in and out of existence prettier than before:

The level spokes also had a visual revamp:

All in all, a lot of small things that just make the game that little bit nicer again. Full changelog here, as per usual:

https://steamcommunity.com/app/2800900/discussions/0/595148973628484603/

We are currently working on new levels, towers, and a few more scenarios, but don't have anything to announce on that front just yet. As always, if you have suggestions, those are welome and listened to! Throw 'm in the Steam Forums or on our Discord.

Happy Rifting,

Adriaan, Sim, Franz, Matthijs, and Professional Panda

Source

Steam News / 6 June 2025

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