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Steam News4 November 20196y ago

Rift Racoon update v1.2 is now available!

Only bug fixes and minor changes today Bugs fixed: - Well, turns out the bug I thought I fixed on the previous patch wasn't really fixed (at all). The saw sounds!

Full notes

Full Rift Racoon update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions1 change0 removals
  • UI and audio
  • Events
fixedBugs fixed: - Well, turns out the bug I thought I fixed on the previous patch wasn't really fixed (at all). The saw sounds! The saw sounds kept playing on to future levels if you skipped the level ending cutscene (in which the drone chases you). The only thing that the last patch helped solve here was that you could stop the saw sounds by going back to the menu. Now this bug is gone forever. The saw sounds only play when you're near then. - I found a major bug on the game's saving system, but it's gone now. Sometimes, when you finished a level, the game didn't manage to save in time for the next level. Result: some progress would get lost from time to time. You would close the game on level 2-10 and find out, once you opened it again, that it just save until 2-8. What a bummer! But don't worry, it won't happen anymore (I hope! If it does, please let me know).
changedMinor level changes: - I tweaked a little level 2-19. Increased the size of the first running machine and increased the distance between the two spikes in this level's last challenge (the climbing running machine with spikes, moving platforms and saws). This level is a bit less difficult now.

Rift Racoon changes

fixedBugs fixed: - Well, turns out the bug I thought I fixed on the previous patch wasn't really fixed (at all). The saw sounds! The saw sounds kept playing on to future levels if you skipped the level ending cutscene (in which the drone chases you). The only thing that the last patch helped solve here was that you could stop the saw sounds by going back to the menu. Now this bug is gone forever. The saw sounds only play when you're near then. - I found a major bug on the game's saving system, but it's gone now. Sometimes, when you finished a level, the game didn't manage to save in time for the next level. Result: some progress would get lost from time to time. You would close the game on level 2-10 and find out, once you opened it again, that it just save until 2-8. What a bummer! But don't worry, it won't happen anymore (I hope! If it does, please let me know).
changedMinor level changes: - I tweaked a little level 2-19. Increased the size of the first running machine and increased the distance between the two spikes in this level's last challenge (the climbing running machine with spikes, moving platforms and saws). This level is a bit less difficult now.

Only bug fixes and minor changes today

Bugs fixed

- Well, turns out the bug I thought I fixed on the previous patch wasn't really fixed (at all). The saw sounds! The saw sounds kept playing on to future levels if you skipped the level ending cutscene (in which the drone chases you). The only thing that the last patch helped solve here was that you could stop the saw sounds by going back to the menu. Now this bug is gone forever. The saw sounds only play when you're near then. - I found a major bug on the game's saving system, but it's gone now. Sometimes, when you finished a level, the game didn't manage to save in time for the next level.

Result

some progress would get lost from time to time. You would close the game on level 2-10 and find out, once you opened it again, that it just save until 2-8. What a bummer! But don't worry, it won't happen anymore (I hope! If it does, please let me know).

Minor level changes: - I tweaked a little level 2-19. Increased the size of the first running machine and increased the distance between the two spikes in this level's last challenge (the climbing running machine with spikes, moving platforms and saws). This level is a bit less difficult now.

Thanks! If you find anything that needs fixing, lemme know!

  • Marcos, Rift Racoon developer and part-time bug catcher

Source

Steam News / 4 November 2019

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