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Steam News12 June 20215y ago

The First Large Update - New AI, More Maps, Weapon Rework + More!

Hello everyone! I am finally coming with an update after two months of work. And there's a LOT that changed! My main focus for this update was the AI bots.

Full notes

Full Rifle Strike update

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Repeated intro

Hello everyone! I am finally coming with an update after two months of work. And there's a LOT that changed!

What changed

1 fix2 additions3 changes0 removals
  • Gameplay
  • Server
  • Balance
  • Performance
changedHello everyone! I am finally coming with an update after two months of work. And there's a LOT that changed!
changedMy main focus for this update was the AI bots. In singleplayer they are fine, but they never worked with more players in multiplayer. Because of this, i started from scratch and made a much better AI that actually plays like a player and works in matches. Please playtest these so I can start fixing them. (the AI will improve over time, for now it's not 100% complete.)
fixedSome new movement/gunplay changes: About the gunplay, I completely removed movement inaccuracy when aiming down sights. It was just annoying so I got rid of it. Also, i fixed you losing speed everytime you landed from a jump. I now added visual recoil for some high caliber weapons.
addedHere are some balance weapon changes: KA-74 + visual recoil - has a new, less random recoil pattern Model 4 - recoil reduced, but made more random L80 - recoil increased slightly AS-BAU - recoil now goes straight up without any randomness M90 ++ visual recoil - recoil greatly increased AVB - recoil decreased .45 SMG - recoil greatly reduced + visual recoil HR 74 - damage increased slightly The Eagle - recoil greatly reduced ++ visual recoil P-9 - recoil increased, but less random
addedNew additions:
changedThe max player count for a multiplayer match is now 2, because for some reason the server crashes everytime a 3rd player joins. Until then, feel free to play with bots + someone else.

Rifle Strike changes

changedHello everyone! I am finally coming with an update after two months of work. And there's a LOT that changed!
changedMy main focus for this update was the AI bots. In singleplayer they are fine, but they never worked with more players in multiplayer. Because of this, i started from scratch and made a much better AI that actually plays like a player and works in matches. Please playtest these so I can start fixing them. (the AI will improve over time, for now it's not 100% complete.)
fixedSome new movement/gunplay changes: About the gunplay, I completely removed movement inaccuracy when aiming down sights. It was just annoying so I got rid of it. Also, i fixed you losing speed everytime you landed from a jump. I now added visual recoil for some high caliber weapons.
addedHere are some balance weapon changes: KA-74 + visual recoil - has a new, less random recoil pattern Model 4 - recoil reduced, but made more random L80 - recoil increased slightly AS-BAU - recoil now goes straight up without any randomness M90 ++ visual recoil - recoil greatly increased AVB - recoil decreased .45 SMG - recoil greatly reduced + visual recoil HR 74 - damage increased slightly The Eagle - recoil greatly reduced ++ visual recoil P-9 - recoil increased, but less random
addedNew additions:

My main focus for this update was the AI bots. In singleplayer they are fine, but they never worked with more players in multiplayer. Because of this, i started from scratch and made a much better AI that actually plays like a player and works in matches. Please playtest these so I can start fixing them. (the AI will improve over time, for now it's not 100% complete.)

Some new movement/gunplay changes: About the gunplay, I completely removed movement inaccuracy when aiming down sights. It was just annoying so I got rid of it. Also, i fixed you losing speed everytime you landed from a jump. I now added visual recoil for some high caliber weapons.

Here are some balance weapon changes: KA-74 + visual recoil - has a new, less random recoil pattern Model 4 - recoil reduced, but made more random L80 - recoil increased slightly AS-BAU - recoil now goes straight up without any randomness M90 ++ visual recoil - recoil greatly increased AVB - recoil decreased .45 SMG - recoil greatly reduced + visual recoil HR 74 - damage increased slightly The Eagle - recoil greatly reduced ++ visual recoil P-9 - recoil increased, but less random

New additions:

  • When there's enough players for a match, a countdown will start. Players are unable to move or shoot until it counts down. Then, the match starts and music plays (the music will 100% change, for now it's some no-copyright song but later it will be OST)

Changes: - Support helo now is 1st person instead of 3rd, and shoots differently. However, it still isn't fully compatible with multiplayer, so it won't be fully available until it is. (same with the AC-130)

  • The max player count for a multiplayer match is now 2, because for some reason the server crashes everytime a 3rd player joins. Until then, feel free to play with bots + someone else.

Please give me feedback on this update! After this there will probably be a smaller patch to fix some bugs and stuff, and after that there will be more large updates! Have a nice day and have fun playing Rifle Strike!

Source

Steam News / 12 June 2021

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