Full notes
Full Rifle Strike update
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Repeated intro
Hello! You may be wondering what I mean by a "remaster". Well here's what I plan to change:
What changed
- Maps
- Gameplay
- Security
- UI and audio
Rifle Strike changes
Maps: - Replace all buildings with 3D modelled ones. - Make the sngleplayer maps more realistic, less random
3D Models: - More models in the environment
Blueprints:
- Player:
- Rework the spread + movement inaccuracy
Add scope/sight system + lock ironsights in middle - Add a better way for tracking missions
the AI for MP - Complete rework + focus on multiplayer from the start
Killstreaks: - Remake the: support helo, tank, attack helo, enemy helo from sp - Fix the: AC-130 - Add the: UAV, dogs
Program a simple anti-cheat
Animations: - Remake animations of: shooting, reloading, walking, sprinting - Add new animations for: jumping/falling, inspecting - Probably disattach the weapon and make both arms animatable
UI: - Custom UI elements (font, buttons, sliders, etc.) - More settings, including better keybinds, mouse sensitivity, invert controls, etc.
Sound: - Add more music in-game (when losing/winning/starting/etc.) - More voice-actors (mainly for killstreaks and announcers)
This will probably take a log time to make, but once it's done, the game will be MUCH better! If you want to maybe help work on it, or you just have ideas / feedback, let me know!
ONE MORE UPDATE IS COMING BEFORE THIS, STAY TUNED!
Source
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