Full notes
Full Rider Valkyries update
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What changed
- Gameplay
- Maps
- Fixes
- Performance
Rider Valkyries changes
Recent Improvements & Updates
After showcasing our game at an offline expo, we received a lot of valuable feedback from players. Based on these suggestions, we’ve implemented the following improvements and updates:
Removed small collision objects as well as collisions from certain trees and utility poles, resulting in smoother and more enjoyable riding.
Added a reverse-direction detection system that notifies the player when they are going the wrong way, reducing confusion and getting lost.
Added an additional respawn point in the middle of Stage 1 to prevent excessive backtracking after falling off the ship.
Fixed inaccuracies in attack hit detection to ensure more stable and consistent combat feedback.
Optimized crash logic to prevent unnecessary or overly frequent crashes.
Improved the dismount system — players can now freely move and explore after getting off the bike.
Added a “Return to Bike” feature (G key). If the bike is too far away or lost, players can automatically return to it after 30 seconds.
Fixed an issue where the bike could fly too far away upon impact, ensuring it now lands closer to the player.
Polished AI behavior for other riders to reduce clustering and improve overall combat and racing dynamics.
Reworked finish line detection and result feedback to make the end-of-stage experience clearer and more satisfying.
All supporters have been added to the in-game credits. Your support is what keeps this project moving forward — thank you!
Source
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