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Steam News25 April 20215y ago

v. 0.3.10

Bug fixes: The death-trigger (or Z-kill zone) from custom levels was adjusted to be equal to that in the map editor Players no face the correct way when respawning Fixed a bug where checkpoints in custom levels might no

In this update2

Full notes

Full Rico-Jump update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes3 additions1 change0 removals
  • Maps
  • Gameplay
  • Fixes
changedBug fixes:The death-trigger (or Z-kill zone) from custom levels was adjusted to be equal to that in the map editor
fixedBug fixes:Players no face the correct way when respawning
fixedBug fixes:Fixed a bug where checkpoints in custom levels might not have particles
addedAdditions:You can now make walls wallrunnable in the map editor
addedAdditions:Added another wall type to the map editor
addedAdditions:Added a variable step-size for transforming to the map editor, which can be turned on/off and changed in stepping size by the user

Rico-Jump changes

changedThe death-trigger (or Z-kill zone) from custom levels was adjusted to be equal to that in the map editor
fixedPlayers no face the correct way when respawning
fixedFixed a bug where checkpoints in custom levels might not have particles
addedYou can now make walls wallrunnable in the map editor
addedAdded another wall type to the map editor

Bug fixes:

  • The death-trigger (or Z-kill zone) from custom levels was adjusted to be equal to that in the map editor

  • Players no face the correct way when respawning

  • Fixed a bug where checkpoints in custom levels might not have particles

Additions:

  • You can now make walls wallrunnable in the map editor

  • Added another wall type to the map editor

  • Added a variable step-size for transforming to the map editor, which can be turned on/off and changed in stepping size by the user

Source

Steam News / 25 April 2021

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