Full notes
Full Ricky Recharge update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
Added: • Added effects when buying Item. (Beams / Particles / CameraShake) • Garage light now animates when buying an item in the shop. • Destroying Bots while mounted now checks your mount polarity. (Only raises multiplier when synced). • New SFX when Mount is depleted. • New "Detonate" UI animation when holding button to self-destruct mount. • Added Pitching SFX when holding Self-Destruct button. • "Mount Prompt" and "Mount Kill Combo UI" colors are now adjusted to the current Polarity color.
Fixed Issues: • Fixed a bug where player would be unable to move for a moment when buying an item. • Mount walking sound will no longer double trigger when transitioning between walk and attack. • Fixed a bug where an idle mount would start animating when you exit the shop. • Light on the livingRoom Ceiling fan should no longer glitch out. • When destroying robots while mounted, environment will now react correctly. • Patched several holes in the garden where you could see through the level. • Fixed some sounds that did not correctly adjusted their volume to the SFX volume level. • Fixed a bug that prevented bots from spawning when exited previous game from within the shop. • Power-ups are now rendered separately on top of everything else (no glow) to benefit clarity. • Locked achievements are semi transparant and no longer popup when selecting.
Changes: • Reworked all ShopItem Artwork. • Highlight on Character and extra effects when buying item now corresponds with the bought item Tier. • Reduces Bloom effect when changing Polarity. (completely removed the effect when using extra cams)
Performance: • Optimised Scoring Functions. • All Achievement checks are now event based, no more Checks in update loops. • Disabling Blast/Mount UI when not visible.
Dev: • When DevMode on all items can be bought. • Cleanup up DevCheats. • Using Extra Cameras (dev only) now completely hides all UI. screen-space and world-space.
Source
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