What changed
1 fix2 additions0 changes0 removals
fixedBug fixes and performance improvementsFixed Enforcer movement method (sometimes they moved rotated instead fixed). Fixed Blaster movement method (sometimes they move rotated instead fixed). Fixed Avenger following a proper horizontal value (so he now shoots straight at you). Fixed last weapon used still appearing visually on ship upon level restart. Fixed Ripper homing system not properly deactivating so they end up entering the screen in full speed, not happening anymore. Fixed Hologram properly functioning when pausing game (it got disabled when unpausing). Fixed being able to use Hologram, Microwarp and Artillery Strike during the boss appearing sequence which caused issues, they can't be activated during the sequence anymore. Fixed Bloom to NOT affect menu items. Infiltrator (one of small enemies with laser sight that is being launched by Terran Boss) now properly targets Hologram. Fixed Short Fuse and BullHammer mines sometimes not despawning properly. Added a fail safe for ranks sometimes not being despawned when picked up. Fixed Sundyne Boss MK1 not following Hologram. Fixed a lot of stuff for overall stability and performance during longer runs and restarts. Some cosmetic fixes.
addedAdjustments and additionsNew enemy - Shielded shielder (DUH), still need to make more waves with them. New enemy - Infiltrator, still need to make more waves with them. Slowed down Enforcer bullets. Added Syndyne space warp malfunction. Lowered Thoraxx Artillery Strike missile damage from 100 to 75 (sorry, it made bosses too easy to dispose of). Increased Metal Storm bullet damage from 7.5 to 8.5. Improved Razor firing rate by 33%. Added sound to huge explosion (when killing bosses and Big Asteroid Cannons).
addedUpcomingMore bug fixes Started working on adding weapons and enemies to Steam Guide Localization coming soon More shielded enemies and waves coming soon
Thoraxx Artillery Strike missile damage100→75↓Thoraxx Artillery Strike missile damage decreased, nerfMetal Storm bullet damage7.5→8.5↑Metal Storm bullet damage increased, buffRick Henderson changes
fixedFixed Enforcer movement method (sometimes they moved rotated instead fixed). Fixed Blaster movement method (sometimes they move rotated instead fixed). Fixed Avenger following a proper horizontal value (so he now shoots straight at you). Fixed last weapon used still appearing visually on ship upon level restart. Fixed Ripper homing system not properly deactivating so they end up entering the screen in full speed, not happening anymore. Fixed Hologram properly functioning when pausing game (it got disabled when unpausing). Fixed being able to use Hologram, Microwarp and Artillery Strike during the boss appearing sequence which caused issues, they can't be activated during the sequence anymore. Fixed Bloom to NOT affect menu items. Infiltrator (one of small enemies with laser sight that is being launched by Terran Boss) now properly targets Hologram. Fixed Short Fuse and BullHammer mines sometimes not despawning properly. Added a fail safe for ranks sometimes not being despawned when picked up. Fixed Sundyne Boss MK1 not following Hologram. Fixed a lot of stuff for overall stability and performance during longer runs and restarts. Some cosmetic fixes.
addedNew enemy - Shielded shielder (DUH), still need to make more waves with them. New enemy - Infiltrator, still need to make more waves with them. Slowed down Enforcer bullets. Added Syndyne space warp malfunction. Lowered Thoraxx Artillery Strike missile damage from 100 to 75 (sorry, it made bosses too easy to dispose of). Increased Metal Storm bullet damage from 7.5 to 8.5. Improved Razor firing rate by 33%. Added sound to huge explosion (when killing bosses and Big Asteroid Cannons).
addedMore bug fixes Started working on adding weapons and enemies to Steam Guide Localization coming soon More shielded enemies and waves coming soon
Fixed Enforcer movement method (sometimes they moved rotated instead fixed). Fixed Blaster movement method (sometimes they move rotated instead fixed). Fixed Avenger following a proper horizontal value (so he now shoots straight at you). Fixed last weapon used still appearing visually on ship upon level restart. Fixed Ripper homing system not properly deactivating so they end up entering the screen in full speed, not happening anymore. Fixed Hologram properly functioning when pausing game (it got disabled when unpausing). Fixed being able to use Hologram, Microwarp and Artillery Strike during the boss appearing sequence which caused issues, they can't be activated during the sequence anymore. Fixed Bloom to NOT affect menu items. Infiltrator (one of small enemies with laser sight that is being launched by Terran Boss) now properly targets Hologram. Fixed Short Fuse and BullHammer mines sometimes not despawning properly. Added a fail safe for ranks sometimes not being despawned when picked up. Fixed Sundyne Boss MK1 not following Hologram. Fixed a lot of stuff for overall stability and performance during longer runs and restarts. Some cosmetic fixes.
Adjustments and additions
New enemy - Shielded shielder (DUH), still need to make more waves with them. New enemy - Infiltrator, still need to make more waves with them. Slowed down Enforcer bullets. Added Syndyne space warp malfunction. Lowered Thoraxx Artillery Strike missile damage from 100 to 75 (sorry, it made bosses too easy to dispose of). Increased Metal Storm bullet damage from 7.5 to 8.5. Improved Razor firing rate by 33%. Added sound to huge explosion (when killing bosses and Big Asteroid Cannons).
Upcoming
More bug fixes Started working on adding weapons and enemies to Steam Guide Localization coming soon More shielded enemies and waves coming soon