Full notes
Full Rick Henderson update
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What changed
- Gameplay
- Fixes
- Balance
- UI and audio
Rick Henderson changes
New Boss
Level 6 added along with FINAL BOSS.
QOL Improvements
Added score appearing above rank when you pick it up, i believe most of the players were oblivious that you also get 500 points for rank if it's already collected.
Ranks bar now blink to notify you you collected all ranks needed to get the promotion at the end of the level.
Bug fixes
I noticed sometimes ranks could not be picked up (or they're picked up but not despawned), i hope i fixed that.
Fixed Bloodhound missiles not despawning when fired close to the enemy.
Fixed Terran Boss Mk3 firing missiles non stop.
Fixed Rippers not activating the homing system sometimes.
Fixed some waves not working as intended.
Fixed Hunter Seekers not targeting properly.
Fixed Riftminers MK1 not spawning asteroids after the first batch.
Fixed RiftMiners MK1 light getting stuck.
Fixed Riftminers MK1 sudden long distance movements.
Fixed the bug when Desolator would keep on firing when picking up a new energy weapon.
Fixed some bosses appearing with collider on.
Fixed some perks not disabling on restart.
Added fail safe system to prevent damage system of the bosses sometimes glitching when destroyed with rapid firing weapons.
Perk changes
Changed Recoilless perk from "Weapons have no recoil, - 10% score" to "Weapons have no recoil".
Weapon buffs
Sprayer small bullet damage increased from 2 to 4.
Sprayer medium bullet damage increased from 5 to 8.
Sprayer big bullet damage increased from 10 to 15.
Boomer bullet damage increased from 50 to 75.
Oathbreaker bullet damage increased from 30 to 45.
Desolator damage increased from 4 to 6 (it was already buffed, but seems not enough).
Metal Storm damage increased from 5 to 7.5 (it was already buffed, but seems not enough).
Bouncer cooldown decreased from 0.5 to 0.3 (fire rate buff).
Triad cooldown decreased from 1.0 to 0.75 (fire rate buff).
Triad bullet speed increased from 2 to 2.5 (bullet speed buff).
Weapon Nerfs
Increased Flakk Recoil from 2 to 4.
Special abilities buffs
Hologram now explodes when deactivated, dealing 100 missile damage in a 0.5 radius (damage boosts work on it too).
Default Microwarp distance increased from 10 to 15 (not much as you would imagine, but seems fine).
Microwarp now cuts through the enemies that you pass through while microwarping, dealing 100 normal damage (damage boosts work on it too).
Enemies
Drillers now home in on Hologram if it is active during the lock phase.
Hunter Seekers now home in on Hologram if it is active during the lock phase.
Rift Miners boss MK1 now tracks Hologram with Dragon Jet from mouth.
Paragons boss MK3 and the detachable ship now follow Hologram.
Lowered firing rate for Doubler.
Reworked Terran Boss MK1 with new patterns and adjustments to old patterns.
Adjusted some Rift Miners Boss MK1 patterns.
Other
Enemy shield health increased from 100 to 200 to make energy weapons more viable. There is more shielded enemies coming to make it worthwhile.
You can now pick up ranks and gems while in marine mode. Weapons can't be collected.
Removed report bug button from main menu because i started preparing for console porting. Please report bugs regularly via community page.
Audio
Added bullet shell and sound for Flakk.
Added ricochet sound to indicate you're hitting an armored enemy with energy weapon and dealing half damage besides blinking orange.
Added sound activation sound to indicate you're hitting a shield with missile weapon and dealing half damage besides blinking orange.
Added some missing bullet sounds for boss bullets.
Source
Changelog.gg summarizes and formats this update. How we read updates.
