Full notes
Full Rhythm Storm update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Performance
- Fixes
Some balance tweaks, and some bug fixes in this fairly minor update:
Increased hunter damage while increasing energy usage (slight homing reduction and other minor tweaks)
Reduced vehicle speed while using hunter, but increased speed bonus from POWER MAGNET upgrade slightly
Reduced hunter trail length slightly
Electric trails no longer stop rendering after a while
Electric trails now render correctly during pause and don't go funky when unpausing
Fixed Storm and Pulse not being affected by Stationary upgrade (damage portion)
Increased base damage but significantly reduced knockback for Pulse
Split Pulse damage upgrade in 4 Super and 4 Ultra versions (+1 for first 4, + 2 for second 4)
Changed knockback to be based on weapon/upgrade, and rely far less on damage amount
Increased enemy HP for higher worlds for each Bring It On modifier enabled (3-6 HP instead of always 3)
Fixed achievement for unlocking vehicles not working (Choices)
Source
Changelog.gg summarizes and formats this update. How we read updates.
