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Steam News1 July 20242y ago

Rhythm Bang v1.0.1

Bugfixes Mapping: Flash colors can now be adjusted to #FFFFFF - Song select: Fixed local highscore not hiding when it doesn't exist on custom maps - Gameplay: Fixed a bug where flash events wouldn't play after you died

Full notes

Full Rhythm Bang update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition0 changes0 removals
  • Maps
  • UI and audio
fixedBugfixesMapping: Flash colors can now be adjusted to #FFFFFF - Song select: Fixed local highscore not hiding when it doesn't exist on custom maps - Gameplay: Fixed a bug where flash events wouldn't play after you died with no fail on - Mapping: Fixed a power of 0 on cubes not being instant spawing - Mapping: Fixed the jank when using shift to select multiple consecutive cubes - Song select: Reduced the amount of rendered songs from 20 to 12 as only 10 could be seen anyway
addedChangesPause menu: Added volume slider - Mapping: Added auto play - Mapping: Added bounds for top parameter on all types - Modifiers: Removed 'Manual' modifier as it does not align with the game's vision - Auto play: Disable score pop up - Mapping: Added save and exit button
Reduced the amount of rendered songs2012Reduced the amount of rendered songs decreased, nerf

Rhythm Bang changes

fixedMapping: Flash colors can now be adjusted to #FFFFFF - Song select: Fixed local highscore not hiding when it doesn't exist on custom maps - Gameplay: Fixed a bug where flash events wouldn't play after you died with no fail on - Mapping: Fixed a power of 0 on cubes not being instant spawing - Mapping: Fixed the jank when using shift to select multiple consecutive cubes - Song select: Reduced the amount of rendered songs from 20 to 12 as only 10 could be seen anyway
addedPause menu: Added volume slider - Mapping: Added auto play - Mapping: Added bounds for top parameter on all types - Modifiers: Removed 'Manual' modifier as it does not align with the game's vision - Auto play: Disable score pop up - Mapping: Added save and exit button

Bugfixes

  • MappingFlash colors can now be adjusted to #FFFFFF - Song select: Fixed local highscore not hiding when it doesn't exist on custom maps - Gameplay: Fixed a bug where flash events wouldn't play after you died with no fail on - Mapping: Fixed a power of 0 on cubes not being instant spawing - Mapping: Fixed the jank when using shift to select multiple consecutive cubes - Song select: Reduced the amount of rendered songs from 20 to 12 as only 10 could be seen anyway

Changes

  • Pause menuAdded volume slider - Mapping: Added auto play - Mapping: Added bounds for top parameter on all types - Modifiers: Removed 'Manual' modifier as it does not align with the game's vision - Auto play: Disable score pop up - Mapping: Added save and exit button

Source

Steam News / 1 July 2024

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