What changed
0 fixes1 addition1 change0 removals
addedGame UpdatesAs we approach a release date for Rhythia on Steam, I want to share some really cool updates and changes we've been working on, to bring skinning, customization and personalization of the game to another Level. Steam post image We have worked to have most of the stuff generic in the game, and have the ability to extend, replace or customize any small element. The things we started with are In-game elements, such as: - Notes - Cursors - Panels - Borders Our goal was to support the following formats when replacing elements: Sprites, meshes and Sounds. Steam post image The new settings panel, allows players to visualize in Live mode the changes they do and how the game is gonna feel like. This was important because we know it's usually frustrating to modify blindly gameplay settings. Steam post image Another aspect we worked on is having a "library" like feel, where users can select between multiple files they have stored, and for easy access. More importantly, when it comes to notes, we want to allow users to see models and sprites in their full extent: Steam post image That's about it for this small update, We will share way more exciting news in the upcoming few days.
changedWebsite UpdatesOn the other note, the update has been updated with complex map analysis, and better previews, check it out!
Rhythia changes
addedAs we approach a release date for Rhythia on Steam, I want to share some really cool updates and changes we've been working on, to bring skinning, customization and personalization of the game to another Level. Steam post image We have worked to have most of the stuff generic in the game, and have the ability to extend, replace or customize any small element. The things we started with are In-game elements, such as: - Notes - Cursors - Panels - Borders Our goal was to support the following formats when replacing elements: Sprites, meshes and Sounds. Steam post image The new settings panel, allows players to visualize in Live mode the changes they do and how the game is gonna feel like. This was important because we know it's usually frustrating to modify blindly gameplay settings. Steam post image Another aspect we worked on is having a "library" like feel, where users can select between multiple files they have stored, and for easy access. More importantly, when it comes to notes, we want to allow users to see models and sprites in their full extent: Steam post image That's about it for this small update, We will share way more exciting news in the upcoming few days.
changedOn the other note, the update has been updated with complex map analysis, and better previews, check it out!
Game Updates
As we approach a release date for Rhythia on Steam, I want to share some really cool updates and changes we've been working on, to bring skinning, customization and personalization of the game to another Level. Steam post image We have worked to have most of the stuff generic in the game, and have the ability to extend, replace or customize any small element. The things we started with are In-game elements, such as:
Borders Our goal was to support the following formats when replacing elements: Sprites, meshes and Sounds. Steam post image The new settings panel, allows players to visualize in Live mode the changes they do and how the game is gonna feel like. This was important because we know it's usually frustrating to modify blindly gameplay settings. Steam post image Another aspect we worked on is having a "library" like feel, where users can select between multiple files they have stored, and for easy access. More importantly, when it comes to notes, we want to allow users to see models and sprites in their full extent: Steam post image That's about it for this small update, We will share way more exciting news in the upcoming few days.
Website Updates
On the other note, the update has been updated with complex map analysis, and better previews, check it out!
Steam post image Even better, you can preview each zone:
Steam post image Thank you! See you soon!