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Steam News11 October 20258mo ago

Demo Update - b4

Changelog Adjusted the position of a few panels to prevent being able to skip some of the puzzles. Thanks to AdhdGaming for spotting two such skips.

Full notes

Full Rhombus update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes2 additions8 changes0 removals
  • Gameplay
  • Performance
  • UI and audio
  • Fixes
  • Security
changedChangelogAdjusted the position of a few panels to prevent being able to skip some of the puzzles. Thanks to AdhdGaming for spotting two such skips.
changedChangelogSlight tweak to Area 4 to prevent a possible soft-lock (which would have been possible in the full game).
changedChangelogPanels' got a slight look overhaul and are now a bit fancier. They are also slightly higher, which should help with maintaining a good view on the platforms as you interact with the panels.
changedChangelogGreatly improved shadows rendering.
changedChangelogImproved the Outline post-process effect, making it a lot less prone to fail, especially when standing above stairs.
changedChangelogTweaked the central rhombus pillar, making it a lot more optimized and less performance-heavy.

Changelog

  • Adjusted the position of a few panels to prevent being able to skip some of the puzzles. Thanks to AdhdGaming for spotting two such skips.

  • Slight tweak to Area 4 to prevent a possible soft-lock (which would have been possible in the full game).

  • Panels' got a slight look overhaul and are now a bit fancier. They are also slightly higher, which should help with maintaining a good view on the platforms as you interact with the panels.

  • Greatly improved shadows rendering.

  • Improved the Outline post-process effect, making it a lot less prone to fail, especially when standing above stairs.

  • Tweaked the central rhombus pillar, making it a lot more optimized and less performance-heavy.

  • Added a couple settings to adjust the graphics quality, including the Shadow quality, Anti-aliasing and Bloom. A couple more settings might be implemented later on.

  • Added a launch option to force DirectX 11 as outdated NVidia GPU drivers can have issues with running the game use the DirectX 12. Use this option if you've got screen flickering or random crashes. Thanks to Xteryl for helping with parts of the troubleshooting.

  • Field of View slider was moved from Graphics tab to the General one under Gameplay.

  • Fixed Camera clipping slightly into walls with the highest FOV setting.

  • Changed the way Audio settings & volumes are handled within the game, making it more flexible for the future. Ambient sounds and missing sound effects will come in another update next week.

  • Fixed a security vulnerability from Unity.

Source

Steam News / 11 October 2025

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