What changed
0 fixes0 additions2 changes0 removals
changedGreetings adventurers,We're pushing an update today with a very important crash fix and some other minor updates. For those of you who were experiencing the crash, we sincerely thank you for your patience and continued support, especially with testing the crash fixes. We are confident now that the demonic entity that was plaguing our code has been fully exorcised! We apologize if you were impacted by this bug and we'd love to make it up to you -
changedWith that out of the way, what else is new in this update?Strength and Insight class specific modifiers - To balance the gameplay a bit we've added an enhanced modifier for your character classes and made this modifier visible on weapons and spells. Warriors now deal additional melee damage (Weapon Damage + 2x player Strength), while mages deal additional spell damage (Spell damage + 2x player insight). Loot Spawn Update - several enemies were spawning items at various heights, we've standardized the spawn location, and no longer simulate physics for any spawned items so they will not fly away in an explosion. Spawn Optimization - As part of the crash fix, we've implemented an entirely new spawn/despawn logic from scratch with much more optimized logic. Expect some nice performance improvements here.
RFVR changes
changedWe're pushing an update today with a very important crash fix and some other minor updates. For those of you who were experiencing the crash, we sincerely thank you for your patience and continued support, especially with testing the crash fixes. We are confident now that the demonic entity that was plaguing our code has been fully exorcised! We apologize if you were impacted by this bug and we'd love to make it up to you -
changedStrength and Insight class specific modifiers - To balance the gameplay a bit we've added an enhanced modifier for your character classes and made this modifier visible on weapons and spells. Warriors now deal additional melee damage (Weapon Damage + 2x player Strength), while mages deal additional spell damage (Spell damage + 2x player insight). Loot Spawn Update - several enemies were spawning items at various heights, we've standardized the spawn location, and no longer simulate physics for any spawned items so they will not fly away in an explosion. Spawn Optimization - As part of the crash fix, we've implemented an entirely new spawn/despawn logic from scratch with much more optimized logic. Expect some nice performance improvements here.
Greetings adventurers,
We're pushing an update today with a very important crash fix and some other minor updates. For those of you who were experiencing the crash, we sincerely thank you for your patience and continued support, especially with testing the crash fixes. We are confident now that the demonic entity that was plaguing our code has been fully exorcised! We apologize if you were impacted by this bug and we'd love to make it up to you -
With that out of the way, what else is new in this update?
Strength and Insight class specific modifiers - To balance the gameplay a bit we've added an enhanced modifier for your character classes and made this modifier visible on weapons and spells. Warriors now deal additional melee damage (Weapon Damage + 2x player Strength), while mages deal additional spell damage (Spell damage + 2x player insight). Loot Spawn Update - several enemies were spawning items at various heights, we've standardized the spawn location, and no longer simulate physics for any spawned items so they will not fly away in an explosion. Spawn Optimization - As part of the crash fix, we've implemented an entirely new spawn/despawn logic from scratch with much more optimized logic. Expect some nice performance improvements here.