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Steam News23 November 20205y ago

New Revulsion patch is live!

So this patch is meant to address a few issues I promised to address earlier this month. Sorry for the delay. Eloquencia and lack of internet has been extremely distracting.

Full notes

Full Revulsion update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition0 changes0 removals
  • Performance
  • Gameplay
fixedDoors should no longer cause huge lag spikes when they open or close. This was a super silly issue where it forced the game to recompile the entire nav mesh when a door changed its state. This SHOULD be 100% fixed now.
addedThere are still things I have been told to look at as well as other issues I need to solve. This is not as much as I wanted to have done for this month but the good news is that I will have an entirely new game ready to play very soon at the rate I am going. This wont be the only patch I put out this month so keep the feedback coming!

Revulsion changes

fixedDoors should no longer cause huge lag spikes when they open or close. This was a super silly issue where it forced the game to recompile the entire nav mesh when a door changed its state. This SHOULD be 100% fixed now.
addedThere are still things I have been told to look at as well as other issues I need to solve. This is not as much as I wanted to have done for this month but the good news is that I will have an entirely new game ready to play very soon at the rate I am going. This wont be the only patch I put out this month so keep the feedback coming!

So this patch is meant to address a few issues I promised to address earlier this month. Sorry for the delay. Eloquencia and lack of internet has been extremely distracting. This patch also makes some design changes as well.

  • Doors should no longer cause huge lag spikes when they open or close. This was a super silly issue where it forced the game to recompile the entire nav mesh when a door changed its state. This SHOULD be 100% fixed now.

  • The speed that everything slows down while near death has been nerfed considerably. When you are about to die the game would slow down a huge amount before but now it only slows down about 20%. It used to slow down by 75%.

  • I reinforced the random world generation system to make sure there are no locked doors or unbeatable levels in the world. I am not 100% sure if this solution solves the problem but after making changes I was unable to reproduce the bug.

  • Scout class loses experience points on death. The scout class is going to slowly be transformed into a difficulty that sits somewhere between deprived and soldier.

There are still things I have been told to look at as well as other issues I need to solve. This is not as much as I wanted to have done for this month but the good news is that I will have an entirely new game ready to play very soon at the rate I am going. This wont be the only patch I put out this month so keep the feedback coming!

Source

Steam News / 23 November 2020

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