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Steam News29 October 20205y ago

New update with various balance changes and fixes. (More to come)

You can now level all the way up to level 100 without having to complete any trial missions. The entire temporary level cap mechanic has been removed.

Full notes

Full Revulsion update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions4 changes0 removals
  • Gameplay
addedYou can now level all the way up to level 100 without having to complete any trial missions. The entire temporary level cap mechanic has been removed.
changedAmount of xp gain for killing monsters that are too far below your level has been reduced.
changedAmount of xp gained for completing missions has been reduced.
changedAmount of xp gained from completing challenges has been reduced.
changedI have been thinking about making the open world content variation of the game be considered "end game". Its just an idea but its kind of an interesting one I think. So right now the open world content kind of just overlaps with the existing missions. Its fairly redundant at the moment. But it would be entirely possible to make it so the current open world content is designed for level 100 game play. I can go through each of these missions and tweak them so you basically run into far more high end encounters and experience more generally challenging things.
addedThis also means the new content I plan to add can be specifically designed as additional end game content.

Revulsion changes

addedYou can now level all the way up to level 100 without having to complete any trial missions. The entire temporary level cap mechanic has been removed.
changedAmount of xp gain for killing monsters that are too far below your level has been reduced.
changedAmount of xp gained for completing missions has been reduced.
changedAmount of xp gained from completing challenges has been reduced.
changedI have been thinking about making the open world content variation of the game be considered "end game". Its just an idea but its kind of an interesting one I think. So right now the open world content kind of just overlaps with the existing missions. Its fairly redundant at the moment. But it would be entirely possible to make it so the current open world content is designed for level 100 game play. I can go through each of these missions and tweak them so you basically run into far more high end encounters and experience more generally challenging things.
  • You can now level all the way up to level 100 without having to complete any trial missions. The entire temporary level cap mechanic has been removed.

  • Amount of xp gain for killing monsters that are too far below your level has been reduced.

  • Amount of xp gained for completing missions has been reduced.

  • Amount of xp gained from completing challenges has been reduced.

  • various small tweaks and changes to a lot of general things.

I have been thinking about making the open world content variation of the game be considered "end game". Its just an idea but its kind of an interesting one I think. So right now the open world content kind of just overlaps with the existing missions. Its fairly redundant at the moment. But it would be entirely possible to make it so the current open world content is designed for level 100 game play. I can go through each of these missions and tweak them so you basically run into far more high end encounters and experience more generally challenging things.

This also means the new content I plan to add can be specifically designed as additional end game content.

Source

Steam News / 29 October 2020

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