Full notes
Full Revulsion update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
Revulsion changes
This month will mostly be focused on getting some basic new things in place. For example, I want to get a dashing move on the shift key rather than a slow walk. I also want to make some neat variations of current mobs. I also need to work on getting some textures in place as well.
All story aspects of Revulsion will be redone. I plan to make it so the story is that there is no story and we are trying to figure the story out anyway.
First new mission will be a prelude to the elemental worlds.
All new missions will follow current design formula.
That means each one will be re-playable at harder and harder difficulties at higher level ranges all the way up to level 100.
Power crystals will be used but I will also bring in Red, blue and Yellow keys.
I have a desire to make the worlds more organic with more intricate layout designs custom modeled.
New level design tools are planned to make it so I can have more moving stuff in the world.
In game level editor will be put on the back burner. (Revulsion 2 is a better place for this feature)
I am not 100% sure how I intend to make use of the random dungeons. I might simply just begin adding more unique tiles.
I plan to do a pretty big percentage sale of Revulsion very soon to hopefully Ill try to announce. The goal is for people to grab a copy while its cheap so more people can see the work I am about to do.
--- LBRY video where I talk about this. https://open.lbry.com/@TheCastle:8/RevulsionUpdate9222020:8?r=CeW1zUWkmSfb4k4badkzbAFT1zhc7qJW
My Blog Update is here https://discussions.app/tag/blog/1r8g748tvpxe/revulsion-update-current-plans-so-far-big-sale-very-soon
Source
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