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Steam News23 September 20205y ago

Revulsion Update - Current plans so far - Big Sale very soon.

This month will mostly be focused on getting some basic new things in place. For example, I want to get a dashing move on the shift key rather than a slow walk. I also want to make some neat variations of current mobs.

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Full Revulsion update

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What changed

0 fixes5 additions0 changes0 removals
  • Gameplay
addedThis month will mostly be focused on getting some basic new things in place. For example, I want to get a dashing move on the shift key rather than a slow walk. I also want to make some neat variations of current mobs. I also need to work on getting some textures in place as well.
addedFirst new mission will be a prelude to the elemental worlds.
addedAll new missions will follow current design formula.
addedNew level design tools are planned to make it so I can have more moving stuff in the world.
addedI am not 100% sure how I intend to make use of the random dungeons. I might simply just begin adding more unique tiles.

Revulsion changes

addedThis month will mostly be focused on getting some basic new things in place. For example, I want to get a dashing move on the shift key rather than a slow walk. I also want to make some neat variations of current mobs. I also need to work on getting some textures in place as well.
addedFirst new mission will be a prelude to the elemental worlds.
addedAll new missions will follow current design formula.
addedNew level design tools are planned to make it so I can have more moving stuff in the world.
addedI am not 100% sure how I intend to make use of the random dungeons. I might simply just begin adding more unique tiles.

This month will mostly be focused on getting some basic new things in place. For example, I want to get a dashing move on the shift key rather than a slow walk. I also want to make some neat variations of current mobs. I also need to work on getting some textures in place as well.

  • All story aspects of Revulsion will be redone. I plan to make it so the story is that there is no story and we are trying to figure the story out anyway.

  • First new mission will be a prelude to the elemental worlds.

  • All new missions will follow current design formula.

  • That means each one will be re-playable at harder and harder difficulties at higher level ranges all the way up to level 100.

  • Power crystals will be used but I will also bring in Red, blue and Yellow keys.

  • I have a desire to make the worlds more organic with more intricate layout designs custom modeled.

  • New level design tools are planned to make it so I can have more moving stuff in the world.

  • In game level editor will be put on the back burner. (Revulsion 2 is a better place for this feature)

  • I am not 100% sure how I intend to make use of the random dungeons. I might simply just begin adding more unique tiles.

I plan to do a pretty big percentage sale of Revulsion very soon to hopefully Ill try to announce. The goal is for people to grab a copy while its cheap so more people can see the work I am about to do.

--- LBRY video where I talk about this. https://open.lbry.com/@TheCastle:8/RevulsionUpdate9222020:8?r=CeW1zUWkmSfb4k4badkzbAFT1zhc7qJW

My Blog Update is here https://discussions.app/tag/blog/1r8g748tvpxe/revulsion-update-current-plans-so-far-big-sale-very-soon

Source

Steam News / 23 September 2020

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