HomeGamesUpdatesPricingMethodology
Steam News21 March 201412y ago

Update Notes - 3/20

-Switched initialization code for PhysX to minimize issues a few people were having and improved instructions when an error occurs -Fixed some display issues when the Dynamic Lights setting is disabled -Fixed issues wit

Full notes

Full Revolution Ace update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions0 changes0 removals
  • Gameplay
fixedSwitched initialization code for PhysX to minimize issues a few people were having and improved instructions when an error occurs -Fixed some display issues when the Dynamic Lights setting is disabled -Fixed issues with controllers in splitscreen when one controller is a newer XInput controller and one is an older DirectInput controller -Fixed the Turret Pods not attacking or hitting some buildings correctly

Revolution Ace changes

fixedSwitched initialization code for PhysX to minimize issues a few people were having and improved instructions when an error occurs -Fixed some display issues when the Dynamic Lights setting is disabled -Fixed issues with controllers in splitscreen when one controller is a newer XInput controller and one is an older DirectInput controller -Fixed the Turret Pods not attacking or hitting some buildings correctly

-Switched initialization code for PhysX to minimize issues a few people were having and improved instructions when an error occurs -Fixed some display issues when the Dynamic Lights setting is disabled -Fixed issues with controllers in splitscreen when one controller is a newer XInput controller and one is an older DirectInput controller -Fixed the Turret Pods not attacking or hitting some buildings correctly

Source

Steam News / 21 March 2014

Open original post

Changelog.gg summarizes and formats this update. How we read updates.