Full notes
Full Revolocity update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello!
What changed
- Events
- Store
Revolocity changes
Thanks for stopping by, I thought I'd introduce myself and the game.
I'm Dan, a game dev YouTuber, and Revolocity will be my first commercial game.
You can see where the idea for the game came from in the above video. It initially started as a challenge to make a game in one hour which forced me to keep the scope very very low, and as I was developing it I was really enjoying the process.
I ended up working on it for a week in the end and got it into quite a fun little project, before releasing it on Itch and calling it a day.
The project has been sat untouched for over a year but I always look to it as the most complete game I'd made, because the scope was so low, in that week I got quite a lot of stuff actually done for it.
Recently I've been wanting to actually RELEASE something finally, instead of lots of abandoned projects, so I figured I'd reopen this project and polish it up a bit more, and well here we are.
I've been really enjoying working on this project, and I've got some fun things planned for it to turn it into more of a "proper" game, instead of a one week game jam project.
You can follow along with the development as I go on YouTube, and if it looks like fun, then feel free to wishlist the game on Steam too :)
Source
Changelog.gg summarizes and formats this update. How we read updates.
