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Steam News14 June 20224y ago

Update 0.15.21

Hello everyone, this weeks patch notes are a little different since we pushed a patch on Friday. We also released several hotfixes for the playtesting that took place over the weekend. As a result the 0.15.

In this update3

Full notes

Full REVN update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello everyone, this weeks patch notes are a little different since we pushed a patch on Friday. We also released several hotfixes for the playtesting that took place over the weekend. As a result the 0.15.21 Patch Notes will include both the patch from Friday which we played on this weekend and the hot fixes from this weekends testing along with tonight’s hot fix.

What changed

3 fixes0 additions6 changes3 removals
  • Gameplay
  • Balance
  • Maps
  • UI and audio
changedNew ContentTurret Spawn VFX
removedBalance ChangesAllied jump pads will no longer be able to launch enemy players (Jump Pads are not currently in the live version of the game, but re-introduction is planned after further testing)
changedBalance ChangesAnti Energy Vitality – was (45/65/85/105/125) now (14/28/42/56/70) energy resist
changedBalance ChangesEnergy Resistor – was (65/85/105/125/145) now (20/40/60/80/100) energy resist
changedBalance ChangesIonic Coating – was (40/50/60/70/80) now (8/16/24/32/40) energy resist
changedBalance ChangesStatic Field – was (45/65/85/105/125) now (14/28/42/56/70) energy resist

REVN changes

changedTurret Spawn VFX
removedAllied jump pads will no longer be able to launch enemy players (Jump Pads are not currently in the live version of the game, but re-introduction is planned after further testing)
changedAnti Energy Vitality – was (45/65/85/105/125) now (14/28/42/56/70) energy resist
changedEnergy Resistor – was (65/85/105/125/145) now (20/40/60/80/100) energy resist
changedIonic Coating – was (40/50/60/70/80) now (8/16/24/32/40) energy resist

New Content

  • The bodies of players now ragdoll if they are killed in mid-air

  • Chilling Blast VFX

  • Turret Spawn VFX

  • Orbital Strike VFX

Balance Changes

  • Allied jump pads will no longer be able to launch enemy players (Jump Pads are not currently in the live version of the game, but re-introduction is planned after further testing)

  • Anti Energy Vitality – was (45/65/85/105/125) now (14/28/42/56/70) energy resist

  • Energy Resistor – was (65/85/105/125/145) now (20/40/60/80/100) energy resist

  • Ionic Coating – was (40/50/60/70/80) now (8/16/24/32/40) energy resist

  • Static Field – was (45/65/85/105/125) now (14/28/42/56/70) energy resist

  • Sniper Rifle – Recoil reset speed decreased (handling buff)

Bug Fixes

  • Dead players can no longer capture terminals with their corpse

  • Dead players can no longer cast abilities while in a ragdoll state

  • Fixed bug – Mouse cursor getting hidden during Movement Training Module if the module was completed quickly (under 30 seconds)

  • Fixed a bug allowing you to Jetpack after death letting your body fall under the map resetting death timer.

  • Fixed a bug with Mercury Plate V displaying as Mercury Plate VI in UI

Source

Steam News / 14 June 2022

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