In this update3
Full notes
Full REVN update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone, this weeks patch notes are a little different since we pushed a patch on Friday. We also released several hotfixes for the playtesting that took place over the weekend. As a result the 0.15.21 Patch Notes will include both the patch from Friday which we played on this weekend and the hot fixes from this weekends testing along with tonight’s hot fix.
What changed
- Gameplay
- Balance
- Maps
- UI and audio
REVN changes
New Content
The bodies of players now ragdoll if they are killed in mid-air
Chilling Blast VFX
Turret Spawn VFX
Orbital Strike VFX
Balance Changes
Allied jump pads will no longer be able to launch enemy players (Jump Pads are not currently in the live version of the game, but re-introduction is planned after further testing)
Anti Energy Vitality – was (45/65/85/105/125) now (14/28/42/56/70) energy resist
Energy Resistor – was (65/85/105/125/145) now (20/40/60/80/100) energy resist
Ionic Coating – was (40/50/60/70/80) now (8/16/24/32/40) energy resist
Static Field – was (45/65/85/105/125) now (14/28/42/56/70) energy resist
Sniper Rifle – Recoil reset speed decreased (handling buff)
Bug Fixes
Dead players can no longer capture terminals with their corpse
Dead players can no longer cast abilities while in a ragdoll state
Fixed bug – Mouse cursor getting hidden during Movement Training Module if the module was completed quickly (under 30 seconds)
Fixed a bug allowing you to Jetpack after death letting your body fall under the map resetting death timer.
Fixed a bug with Mercury Plate V displaying as Mercury Plate VI in UI
Source
Changelog.gg summarizes and formats this update. How we read updates.
