In this update3
Full notes
Full REVN update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Balance
- Server
REVN changes
New Content
Tower Shot VFX
Burst Rifle SFX
Smash SFX
Terminal Capture SFX
Sandwich vendor now has his own model
Launch Pads (gameplay prototype)
Match Found SFX
Flavor text added: Chilling Blast, Shock Grenade, Barrier, Vanguard Plating, Toxin Dart, Orbital Strike, Shield Recharge
Balance Changes
Sentry Turret now dies 5 seconds after the caster dies
Smart Gun now only targets players
Riot Shield – Ichor cost reduced to (300/400/500/600/700) from (400/600/800/1000/1200) Armor scaling reduced to (20%/30%/40%/50%/60%) from (100% – flat)
Item refunds now refund 50% of your TOTAL ichor investment (previously refunded 50% of the most recent upgrade)
Emergency Shields – cooldown increased to (30s) from (20s)
Gear Specs are now applied every single power level (Previously Gear Specs would be gained incrementally every 5 power levels – The difference between a power Lvl 14 and a power Lvl 15 is much smaller on the new system)
Reflective Armor – Ichor cost reduced to (300/400/500/600/700) from (700/800/900/1000/1100) Armor reduced to (6/12/18/24/30) and HP reduced to (200/300/400/500/600) Gained an anti-heal passive which applies (10%/20%/30%/40%/50%) anti-heal for (3s) to players who receive damage from reflective armors damage reflection
Reaper Clip – Heal on Player kill passive increased to (200/300/400/500/600) from (100/110/120/130/140) Lifesteal increased to (6%/8%/10%/12%/14%) from (3%/4%/5%/6%/7%)
Scout Protocol – Cooldown for healing to kick in reduced from (5s) to (3s)
Sentry Turret – added (50% Weapon Damage Scaling)
Players can no longer equip two of the same gear spec – It was so overpowered we had to say no
Shotguns (Rogue & Renegade) – now fire 15 “larger” pellets damage reduced from 400 total across 20 pellets to 315 across 15 pellets
Bug Fixes
Can no longer reload while heal bursting
Fixed missing damage indicators
Weapons should no longer drag your reticle down when you finish firing while compensating for recoil
Source
Changelog.gg summarizes and formats this update. How we read updates.
