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Steam News1 February 20224y ago

Patch to v1.02 - Major Quality of Life Improvements!

Greetings adventurers! Thank you all so much for trying out Reverie Knights Tactics, and for your feedback here in discussions and reviews as well - it allowed us to release another quality of life update, which brings

In this update7

Full notes

Full Reverie Knights Tactics update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Greetings adventurers! Thank you all so much for trying out Reverie Knights Tactics, and for your feedback here in discussions and reviews as well - it allowed us to release another quality of life update, which brings the most requested changes and improvements to the game.

What changed

4 fixes3 additions8 changes0 removals
  • Gameplay
  • Balance
  • UI and audio
  • Store
  • Fixes
  • Performance
changedGreetings adventurers! Thank you all so much for trying out Reverie Knights Tactics, and for your feedback here in discussions and reviews as well - it allowed us to release another quality of life update, which brings the most requested changes and improvements to the game.
changedNew Difficulty Options - Story, Normal, HardStory - The story mode of play, for those that want to experience the story without challenging combat. Enemy strength is reduced, party health and mana is restored after each encounter, and items are more plentiful. Normal - The normal mode of play, for those that want to experience challenging combat and narrative. Party health and mana is restored after encounters. Hard - Hard Mode is for those seeking an even more challenging experience. Party health and mana is not restored after encounters, making environment usage and item management crucial.
changedNew Difficulty Options - Story, Normal, HardPlease note that all existing player's Normal Mode save data will be changed to Hard Mode automatically to keep consistent with its previous behaviour. A backup copy of saves will be created when loading a Save Data from a previous game version.
addedNew Difficulty Options - Story, Normal, HardHowever, players can now also change the game's difficulty during a playthrough in the Options Menu. Please note that changing the game's difficulty during an encounter will require a restart/retry of the battle for these changes to be applied. Also note that these changes are only applied to the Save Data when the game is saved. Players are recommended to save manually after changing the difficulty setting via the Options Menu.
changedNew Item: Potion of UndoingAllows the player to respec all Attribute Points of all party members when used in the Customization Menu. This item is granted at certain moments in the narrative, and a recipe to craft it at the Cook can be unlocked later in the game. Players that have already progressed through these narrative moments will be granted the Potions of Undoing they missed.
addedOptions to control the visibility of Tiles during battles.Tile Outlines, the white line surrounding the tile, can now be shown as fully visible (current), transparent, and disabled. Tile Fills, the center shadow of the tiles, can now be enabled or disabled. These settings can now be changed in the Options menu.

Reverie Knights Tactics changes

changedGreetings adventurers! Thank you all so much for trying out Reverie Knights Tactics, and for your feedback here in discussions and reviews as well - it allowed us to release another quality of life update, which brings the most requested changes and improvements to the game.
changedStory - The story mode of play, for those that want to experience the story without challenging combat. Enemy strength is reduced, party health and mana is restored after each encounter, and items are more plentiful. Normal - The normal mode of play, for those that want to experience challenging combat and narrative. Party health and mana is restored after encounters. Hard - Hard Mode is for those seeking an even more challenging experience. Party health and mana is not restored after encounters, making environment usage and item management crucial.
changedPlease note that all existing player's Normal Mode save data will be changed to Hard Mode automatically to keep consistent with its previous behaviour. A backup copy of saves will be created when loading a Save Data from a previous game version.
addedHowever, players can now also change the game's difficulty during a playthrough in the Options Menu. Please note that changing the game's difficulty during an encounter will require a restart/retry of the battle for these changes to be applied. Also note that these changes are only applied to the Save Data when the game is saved. Players are recommended to save manually after changing the difficulty setting via the Options Menu.
changedAllows the player to respec all Attribute Points of all party members when used in the Customization Menu. This item is granted at certain moments in the narrative, and a recipe to craft it at the Cook can be unlocked later in the game. Players that have already progressed through these narrative moments will be granted the Potions of Undoing they missed.

Full changelog follows:

Major Improvements:

New Difficulty Options - Story, Normal, Hard

Story - The story mode of play, for those that want to experience the story without challenging combat. Enemy strength is reduced, party health and mana is restored after each encounter, and items are more plentiful. Normal - The normal mode of play, for those that want to experience challenging combat and narrative. Party health and mana is restored after encounters. Hard - Hard Mode is for those seeking an even more challenging experience. Party health and mana is not restored after encounters, making environment usage and item management crucial.

Please note that all existing player's Normal Mode save data will be changed to Hard Mode automatically to keep consistent with its previous behaviour. A backup copy of saves will be created when loading a Save Data from a previous game version.

However, players can now also change the game's difficulty during a playthrough in the Options Menu. Please note that changing the game's difficulty during an encounter will require a restart/retry of the battle for these changes to be applied. Also note that these changes are only applied to the Save Data when the game is saved. Players are recommended to save manually after changing the difficulty setting via the Options Menu.

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New Item: Potion of Undoing

Allows the player to respec all Attribute Points of all party members when used in the Customization Menu. This item is granted at certain moments in the narrative, and a recipe to craft it at the Cook can be unlocked later in the game. Players that have already progressed through these narrative moments will be granted the Potions of Undoing they missed.

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Options to control the visibility of Tiles during battles.

Tile Outlines, the white line surrounding the tile, can now be shown as fully visible (current), transparent, and disabled. Tile Fills, the center shadow of the tiles, can now be enabled or disabled. These settings can now be changed in the Options menu.

Please note that Tile Fills will always be displayed when showing the color ranges for movement, skills, and area of effects during battles.

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Other changes:

  • Minor balance updates.

  • Minor battle design updates.

  • Standardized Attribute Unlocking across input devices. (Both mouse and gamepad now require a confirmation)

  • Updated the Cogni costs of certain tomes at the Scribe to create a smoother purchasing curve. Players that already purchased these tomes will be refunded the Cogni cost difference upon loading a saved game from the previous version.

  • Tomes can now be purchased after the final encounters of the game.

  • Virtual Pointer will now move the camera when close to the edge of the screen.

Bugfixes:

  • Fixed a late game task not being shown properly in the Quest Log.

  • Fixed a crash when loading the Main Menu that could occur with certain kinds of CPUs.

  • Fixed certain cinematics sometimes not playing the correct animations and sfx.

  • Fixed a position issue with the Game Over Screen buttons that occurred in certain resolutions.

Known Issues:

  • We are aware of out of bound instances in some scenes when playing in narrow and ultra wide aspect ratios.

  • Some

Source

Steam News / 1 February 2022

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