Full notes
Full Reverie Knights Tactics update
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Repeated intro
Hello everyone, this is EdH Müller, director, producer, and the illustrator of the game.
What changed
- Gameplay
- Maps
- Store
Reverie Knights Tactics changes
One of the cool aspects of Reverie Knights Tactics is all about taking the time to look at the scenarios and characters’ artworks, which were all hand-drawn. Nearly 400 sheets of paper were necessary to cover the entire game, and I did every single drawing with a mechanical pencil, using HB leads.
I`ve been working with illustration for over 20 years now, on comics, advertising, CD covers, Package Designs for bands, drinks, anything that needs some good drawings on it, and of course, games! Working over Reverie Knights Tactics was delightful, considering it was one the best experiences I had in the field up until today.
Drawing scenarios was the most challenging part of doing this game, specially because of the high number of details each of them have, and, as you players might have noticed, the multi-layers they also have. Hours and hours sitting on my drawing table during weekdays and many, many weekends... my wife and my cats didn’t like the idea so much, but it was worth it. :) Not to forget, I had three amazing helpers during this trip: Marcel Budde and Leonardo Tomazi, which their work was to help me out with sketches for the scenario assets, along with Carolina Mylius, color artist who did the amazing color work over my drawings.
As for the characters, it was great to create new characters for the Tormenta universe, which is really popular in Brazil. I took a lot of time figuring silhouettes out, along with distinctive characteristics to make them unique.
The lookout in its early stages. Some really tight pencils on this one!
Well, that’s it for today, I hope everyone have a wonderful time taking a look at the scenarios, and laughing out of Brigandine mischiefs.
Don't forget to wishlist Reverie Knights Tactics: https://store.steampowered.com/app/1399690/Reverie_Knights_Tactics/
Source
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