What changed
1 fix0 additions0 changes0 removals
fixedWe've heard your feedback regarding issues with the game and have done the following: - When selecting the Dark Knight class in the Character Creation screen, the description text now says that the Dark Knight can only be healed by using an Inn, instead of saying that the Dark Knight cannot be healed by outside sources. This should help clear up any initial confusion when selecting the class. - Corrected an issue where interacting with a certain object in River Run would soft-lock the game. - Fixed an issue where using skills involving certain status effects would render the target unkillable. - Likewise fixed an issue where when an enemy used skills involving certain status effects on the player would give them NaN HP values, making them unkillable. - Corrected issue where some skills stated that they could only be used once per battle, but could actually be used infinitely. - Vagabond's "Aether Weaver" ability no longer has "Wild Magic" as a possibility in its list of random skills to be invoked * Wild Magic is a skill that damages random targets with high variability, but by random targets it includes enemies AND allies as possibilities. Randomly pulling this skill out and getting unlucky with it is not a fun mechanic, and thus should not exist in Vagabond's pool of random skills. If you have any further issues with the game, please don't be afraid to reach out and bring them to our attention. Thanks!
Reverie - A Heroes Tale changes
fixedWe've heard your feedback regarding issues with the game and have done the following: - When selecting the Dark Knight class in the Character Creation screen, the description text now says that the Dark Knight can only be healed by using an Inn, instead of saying that the Dark Knight cannot be healed by outside sources. This should help clear up any initial confusion when selecting the class. - Corrected an issue where interacting with a certain object in River Run would soft-lock the game. - Fixed an issue where using skills involving certain status effects would render the target unkillable. - Likewise fixed an issue where when an enemy used skills involving certain status effects on the player would give them NaN HP values, making them unkillable. - Corrected issue where some skills stated that they could only be used once per battle, but could actually be used infinitely. - Vagabond's "Aether Weaver" ability no longer has "Wild Magic" as a possibility in its list of random skills to be invoked * Wild Magic is a skill that damages random targets with high variability, but by random targets it includes enemies AND allies as possibilities. Randomly pulling this skill out and getting unlucky with it is not a fun mechanic, and thus should not exist in Vagabond's pool of random skills. If you have any further issues with the game, please don't be afraid to reach out and bring them to our attention. Thanks!
We've heard your feedback regarding issues with the game and have done the following: - When selecting the Dark Knight class in the Character Creation screen, the description text now says that the Dark Knight can only be healed by using an Inn, instead of saying that the Dark Knight cannot be healed by outside sources. This should help clear up any initial confusion when selecting the class. - Corrected an issue where interacting with a certain object in River Run would soft-lock the game. - Fixed an issue where using skills involving certain status effects would render the target unkillable. - Likewise fixed an issue where when an enemy used skills involving certain status effects on the player would give them NaN HP values, making them unkillable. - Corrected issue where some skills stated that they could only be used once per battle, but could actually be used infinitely. - Vagabond's "Aether Weaver" ability no longer has "Wild Magic" as a possibility in its list of random skills to be invoked * Wild Magic is a skill that damages random targets with high variability, but by random targets it includes enemies AND allies as possibilities. Randomly pulling this skill out and getting unlucky with it is not a fun mechanic, and thus should not exist in Vagabond's pool of random skills. If you have any further issues with the game, please don't be afraid to reach out and bring them to our attention. Thanks!