Full notes
Full REVEREND: Surf 'n Sin update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
REVEREND: Surf 'n Sin changes
Well, hello there, devoted cruisers! We went back and forth about whether we should push a patch or not for the current demo in time for Next Fest - for about a second! Of course, we should take the opportunity and put some more elbow grease into what we got on the show floor!
Again - we are incredibly grateful for the feedback we have received so far. It shows that some of you are as eager as us to make REV: SnS the best game it can be.
So, what are some of the things we decided to do:
fixed a few reported minor general issues (texture clipping, collision issues, etc)
improved and/or removed some of the 2D railings, allowing smoother traversal
slight increase to player base speed
improved mini-boss cutscene
polished up a few areas
new enemy type added
more Easter Eggs
some new SFX
Aloha for now!
/E
Source
Changelog.gg summarizes and formats this update. How we read updates.
