What changed
0 fixes1 addition0 changes0 removals
addedThank you for the early support and the input on the forum. We will be trying to release a new weapon every week. This week is the Bardiche, a powerful polearm capable of chopping opponents. Changelog: -Bardiche added -Wooden Pitchfork rescaled to be more realistic. -Z (toggle Fly) disabled - all developer buttons will be moved to console commands In progress is a implementation of a console (~) so you can enter different developer commands to do things such as tweaking the properties of weapons and health of players if you are the host of a game. Along with several bug fixes of course. Also, thanks to all the requests on the forum, we will be begin prioritizing work on the motion controller integration next week.
Reverence: The Ultimate Combat Experience changes
addedThank you for the early support and the input on the forum. We will be trying to release a new weapon every week. This week is the Bardiche, a powerful polearm capable of chopping opponents. Changelog: -Bardiche added -Wooden Pitchfork rescaled to be more realistic. -Z (toggle Fly) disabled - all developer buttons will be moved to console commands In progress is a implementation of a console (~) so you can enter different developer commands to do things such as tweaking the properties of weapons and health of players if you are the host of a game. Along with several bug fixes of course. Also, thanks to all the requests on the forum, we will be begin prioritizing work on the motion controller integration next week.
Thank you for the early support and the input on the forum. We will be trying to release a new weapon every week. This week is the Bardiche, a powerful polearm capable of chopping opponents. Changelog: -Bardiche added -Wooden Pitchfork rescaled to be more realistic. -Z (toggle Fly) disabled - all developer buttons will be moved to console commands In progress is a implementation of a console (~) so you can enter different developer commands to do things such as tweaking the properties of weapons and health of players if you are the host of a game. Along with several bug fixes of course. Also, thanks to all the requests on the forum, we will be begin prioritizing work on the motion controller integration next week.