HomeGamesUpdatesPricingMethodology
Steam News17 May 201511y ago

Performance Update v20931 is live!

The first big update for Revenge is live! I worked very hard the last days and so I was able (depending on the settings) to reduze the required RAM by 1-2GB and the VRAM by 150-400MB.

Full notes

Full Revenge: Rhobar's myth update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition1 change0 removals
  • Maps
  • Performance
addedThe first big update for Revenge is live! I worked very hard the last days and so I was able (depending on the settings) to reduze the required RAM by 1-2GB and the VRAM by 150-400MB. I also changed the way the maps are loaded. Right now it's not that pretty. The important part is that it works better than the old way. Until now only some core maps are loaded. After that the screen will stay black for a short time until all other maps are streamed in. To give you the ability so see what's happening in the background I enabled the text based output on what is loaded. It should look like this! Not pretty bot you know what your PC is doing right now.
changedIMPORTANTPlease remember that mobile GPUs, Intel HD GPUs or any GPUs with shared memory can cause problems. They are not supported!

Revenge: Rhobar's myth changes

addedThe first big update for Revenge is live! I worked very hard the last days and so I was able (depending on the settings) to reduze the required RAM by 1-2GB and the VRAM by 150-400MB. I also changed the way the maps are loaded. Right now it's not that pretty. The important part is that it works better than the old way. Until now only some core maps are loaded. After that the screen will stay black for a short time until all other maps are streamed in. To give you the ability so see what's happening in the background I enabled the text based output on what is loaded. It should look like this! Not pretty bot you know what your PC is doing right now.
changedPlease remember that mobile GPUs, Intel HD GPUs or any GPUs with shared memory can cause problems. They are not supported!

The first big update for Revenge is live! I worked very hard the last days and so I was able (depending on the settings) to reduze the required RAM by 1-2GB and the VRAM by 150-400MB. I also changed the way the maps are loaded. Right now it's not that pretty. The important part is that it works better than the old way. Until now only some core maps are loaded. After that the screen will stay black for a short time until all other maps are streamed in. To give you the ability so see what's happening in the background I enabled the text based output on what is loaded. It should look like this! Not pretty bot you know what your PC is doing right now.

IMPORTANT

Please remember that mobile GPUs, Intel HD GPUs or any GPUs with shared memory can cause problems. They are not supported!

CHANGELOG

>>> Changelog v20931 [17.05.2015] |--- new Features ---| + new Map loading system + important maps are loaded directly, other will streamed while the screen is black + enable visibility of level streaming for debugging (will be removed later) + Launcher now detects 64 Bit OS and starts directly the 64 Bit version |--- Bugfixes ---| - fixed several collision bugs and glitches |--- additional changes ---| - reworked landscape distance streaming - reworked tree distance culling - removed grass meshes to reduce draw calls - reworked all textures, added more detailed Texturegroups - general perfomance improvements

Source

Steam News / 17 May 2015

Open original post

Changelog.gg summarizes and formats this update. How we read updates.