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Steam News24 January 20251y ago

Patch v0.0.1.100 is Live!

Hello Mages! We’ve been working hard to implement your feedback and improve your gameplay experience.

Full notes

Full Revenge of the Mage update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello Mages!

What changed

4 fixes6 additions14 changes1 removal
  • Gameplay
  • Performance
  • UI and audio
  • Fixes
  • Balance
changedWe’ve been working hard to implement your feedback and improve your gameplay experience. Here’s what’s included in the latest patch:
changedOptimizationPerformance Optimizations: Optimized performance across all levels, spells, and character models to improve gameplay experience and reduce system load. (DEV Note: We keep exploring the possibility of lowering the Minimum System Requirements without losing too much visual quality. In the future, we also aim to increase the overall visual quality as much as possible. This may take a few more patches to hit perfect performance.)
changedOptimizationFPS Limit: Increased the FPS limit to 200. (DEV Note: Community request)
changedUI/UX ImprovementsIncreased the font size of card descriptions for easier readability.
fixedGameplay AdjustmentsAuto-Lock System: Auto-lock now prioritizes bosses. It also fixed an issue where auto-lock sometimes failed to target the Cathedral boss (Ashtur) and shield enemies. (DEV Note: Community request)
addedControl SettingsInvert Mouse Update: The Invert mouse setting has been divided into horizontal and vertical. This is also added for the gamepad.
Ability’s radius reduced,10m7mAbility’s radius reduced, decreased, nerfCosmic Storm: Ability’s radius reduced,10m7mCosmic Storm: Ability’s radius reduced, decreased, nerfMeteor Strike: Ability’s radius is increased,5m7mMeteor Strike: Ability’s radius is increased, increased, buffInferno Beam: Movement speed penalty decreased,60%30%Inferno Beam: Movement speed penalty decreased, decreased, nerf

Revenge of the Mage changes

changedWe’ve been working hard to implement your feedback and improve your gameplay experience. Here’s what’s included in the latest patch:
changedPerformance Optimizations: Optimized performance across all levels, spells, and character models to improve gameplay experience and reduce system load. (DEV Note: We keep exploring the possibility of lowering the Minimum System Requirements without losing too much visual quality. In the future, we also aim to increase the overall visual quality as much as possible. This may take a few more patches to hit perfect performance.)
changedFPS Limit: Increased the FPS limit to 200. (DEV Note: Community request)
changedIncreased the font size of card descriptions for easier readability.
fixedAuto-Lock System: Auto-lock now prioritizes bosses. It also fixed an issue where auto-lock sometimes failed to target the Cathedral boss (Ashtur) and shield enemies. (DEV Note: Community request)

We’ve been working hard to implement your feedback and improve your gameplay experience. Here’s what’s included in the latest patch:

Optimization

  • Performance Optimizations: Optimized performance across all levels, spells, and character models to improve gameplay experience and reduce system load.

    (DEV Note: We keep exploring the possibility of lowering the Minimum System Requirements without losing too much visual quality. In the future, we also aim to increase the overall visual quality as much as possible. This may take a few more patches to hit perfect performance.)

  • FPS LimitIncreased the FPS limit to 200. (DEV Note: Community request)

UI/UX Improvements

  • Increased the font size of card descriptions for easier readability.

Gameplay Adjustments

  • Auto-Lock SystemAuto-lock now prioritizes bosses. It also fixed an issue where auto-lock sometimes failed to target the Cathedral boss (Ashtur) and shield enemies. (DEV Note: Community request)

Control Settings

  • Invert Mouse UpdateThe Invert mouse setting has been divided into horizontal and vertical. This is also added for the gamepad.
  • Gamepad Magnetism SettingsAdded gamepad magnetism strength and gamepad magnetism radius settings.

Bug Fixes

  • Card SelectionFixed an issue where the card selection screen would sometimes not appear.
  • Mumadonna Boss (Ring Ability): Some rings previously failed to deal damage when moving away from the boss, but they now function as intended.

  • Saving Control SettingsFixed control settings not saving properly.
  • DLSSFixed DLSS not functioning correctly.
  • Level(North) FixMisplaced blockers removed.

Sound Updates

  • SFX for Spell & Mage UnlockSpell & Mage unlock SFXs added.

Language Support

  • Added support for Russian and Chinese. (DEV Note: Please share any feedback for further improvement!)

Ability Updates

  • Glacial Step and Fiery Charge ReworkThese abilities have been reworked to allow players to pass through enemies during their use. (DEV Note: Community request)
  • Meteor StormThis ability can now also deal damage to airborne enemies. Ability’s radius reduced, 10m → 7m.
  • Cosmic StormAbility’s radius reduced, 10m → 7m.
  • Meteor StrikeAbility’s radius is increased, 5m → 7m.
  • Inferno BeamMovement speed penalty decreased, 60% → 30%. (DEV Note: Community request)

Card Updates

  • Damage Area Increase Card: Now also affects the radius of Contagious Burn and Meteor Strike.

  • Trick Reaper Card: Players now gain 5 seconds of invincibility upon activation.

  • Obliterate: Players now gain 2 seconds of invincibility upon activation.

  • Healing zone: Lv1→30%, Lv2→50%, Lv3→70% (Max 3 stack).

  • Speed zoneLv1→40%, Lv2→70% (Max 2 stack). Added probability-based spawning for Heal and Speed Zones
  • Faster Recharge Stack LimitReduced card's stack limit to 2.

We’re always grateful for your feedback and excited to see how these changes improve your experience. Stay tuned for more updates and as always let us know if you encounter any issues!

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Happy casting!

—The Dev Team

Source

Steam News / 24 January 2025

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