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Steam News18 January 20251y ago

Patch is on the way!

Hello Mages! We have gathered lots of feedback, especially about the current bugs, and we are crushing them as fast as we can.

In this update2

Full notes

Full Revenge of the Mage update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello Mages!

What changed

0 fixes0 additions4 changes0 removals
  • Fixes
  • Performance
  • Gameplay
changedBugs:Cathedral Boss: Fix for where players could take damage during the boss sequence. Also, a fix for the issue where the cathedral boss could leave the arena and get stuck. Music Overlap: Fix for the issue where regular music did not stop correctly when the Tokyo boss music began. Kill Count Fix: Fix for the issue where kills near the edges of the Viking map did not count toward progress. Enemy AI Tweaks: Fix for the issue where ranged enemies on the Viking map would wait outside their attack range. UI Improvements: Fix for the issue where the welcome message stayed in the background after being closed in the main menu. Brightness Display Issue: Fix for the wrong brightness values in the UI.
changedNew Changes Based on Player Feedback:Horde Behavior: The horde will now automatically die after you kill the boss, just like when the boss is summoned. Trap Adjustments: A fix for the issue where traps could spawn under the player and immediately attack during the first boss intro sequence. Traps now start with a delay. Default Volume: The default volume setting in Options has been reduced from 100 to 50 for a better audio experience.
changedNew Changes Based on Player Feedback:Game Crash Issue: We’re aware of the crash issues some players have been experiencing and are actively investigating the problem. Rest assured, we’re working on a fix and will release a patch for this as soon as possible.
changedNew Changes Based on Player Feedback:Thank you for your continued support and feedback! Stay tuned for the next patch!
The default volume setting in Options10050The default volume setting in Options decreased, nerf

Revenge of the Mage changes

changedCathedral Boss: Fix for where players could take damage during the boss sequence. Also, a fix for the issue where the cathedral boss could leave the arena and get stuck. Music Overlap: Fix for the issue where regular music did not stop correctly when the Tokyo boss music began. Kill Count Fix: Fix for the issue where kills near the edges of the Viking map did not count toward progress. Enemy AI Tweaks: Fix for the issue where ranged enemies on the Viking map would wait outside their attack range. UI Improvements: Fix for the issue where the welcome message stayed in the background after being closed in the main menu. Brightness Display Issue: Fix for the wrong brightness values in the UI.
changedHorde Behavior: The horde will now automatically die after you kill the boss, just like when the boss is summoned. Trap Adjustments: A fix for the issue where traps could spawn under the player and immediately attack during the first boss intro sequence. Traps now start with a delay. Default Volume: The default volume setting in Options has been reduced from 100 to 50 for a better audio experience.
changedGame Crash Issue: We’re aware of the crash issues some players have been experiencing and are actively investigating the problem. Rest assured, we’re working on a fix and will release a patch for this as soon as possible.
changedThank you for your continued support and feedback! Stay tuned for the next patch!

We have gathered lots of feedback, especially about the current bugs, and we are crushing them as fast as we can. As starters, here’s a sneak peek at what to expect in the next patch:

Bugs:

Cathedral Boss

Fix for where players could take damage during the boss sequence. Also, a fix for the issue where the cathedral boss could leave the arena and get stuck.

Music Overlap

Fix for the issue where regular music did not stop correctly when the Tokyo boss music began.

Kill Count Fix

Fix for the issue where kills near the edges of the Viking map did not count toward progress.

Enemy AI Tweaks

Fix for the issue where ranged enemies on the Viking map would wait outside their attack range.

UI Improvements

Fix for the issue where the welcome message stayed in the background after being closed in the main menu.

Brightness Display Issue

Fix for the wrong brightness values in the UI.

New Changes Based on Player Feedback:

Horde Behavior

The horde will now automatically die after you kill the boss, just like when the boss is summoned.

Trap Adjustments

A fix for the issue where traps could spawn under the player and immediately attack during the first boss intro sequence. Traps now start with a delay.

Default Volume

The default volume setting in Options has been reduced from 100 to 50 for a better audio experience.

Game Crash Issue: We’re aware of the crash issues some players have been experiencing and are actively investigating the problem. Rest assured, we’re working on a fix and will release a patch for this as soon as possible.

Thank you for your continued support and feedback! Stay tuned for the next patch!

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Source

Steam News / 18 January 2025

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