Full notes
Full Returns Outlet Simulator update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Store
- Balance
- UI and audio
- Performance
- Fixes
Hello @everyone!
It has been a while since we last shared any news outside of the test channel, but it is time to change that. The tested update with perks is now available to everyone in the regular version of the game. Thanks to your suggestions, we were able to efficiently adapt it to your preferences.
Below is a detailed list of changes and bug fixes, and this time there are quite a few of them:
Changes:
Almost all features unlocked with leveling were changed into perks, with most of them being optional
New upgrades were added as perks
Leveling up is marginally faster
Tutorial was changed to fit the changes
Amount of customers is not dependent on player level any more, they are instead increased with each unlocked category
Amount of customers is more impacted by store rating now
Customers should arrive faster after the shop opens
Customers need specific product categories less often, especially in the earlygame
Card payment no longer accepts money amount under 50% of the actual sum
Added 8 new legendary items, all pallet categories should have at least one possible legendary item now
Legendary items discard protection can be switched on / off in settings
Holding down the "pick up" input can be used to pick up multiple items now
Added "inspect" functionality to safe riddles, riddles can now be drawn on
Benefits of recycling trash were decreased
Price of trash bins was lowered
Shredder processes trash bags faster
Backroom doors can be opened/closed
"Late payment fee" of bills was increased
Pallet generation was changed, daily pallets should be more varied and all unlocked categories should appear consistently now
New pallets don't appear throughout the day any more
Added min/max pallet size limits to certain categories
Mystery pallets contain "mix" more often
Component pallets contain less components, but are guaranteed daily if unlocked
Pallet market sorting by category should be more logical now
Auctions now have tendency to generate more items of higher rarity
First orders (small orders perk) only need basic categories (such as audio and tools), medium and large orders are drawn from a pool of all categories
Hour / day display was added to the laptop
Improved end screen visuals
Added "Field of view" setting
Added setting for disabling 3D interiors of city buildings
Improved the functioning of arrows and sliders in the options
Added few potential optimizations
Fixed few issues with checkout queues
Fixed bottom cardboard of an opened pallet not saving
Fixed delivery spots not detecting small items
Fixed delivered pallets being different after reloading in certain scenarios
Added additional safeguards for orders containing extra items outside their allowed categories
Fixed an issue with boxes of products being placed incorrectly on shelves after reloading
Fixed visible missing ground behind one of the buildings
As usual, we are preparing another batch of new features for you, which will be available in the test version soon.
That's all for today. Thank you very much to everyone for your support and engagement.
Build 0,93.1
You are all amazing!
Source
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