Full notes
Full Return Zero VR update
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Repeated intro
Hello everyone! We have good news and bad news regarding HTC Vive Support! +First the good: we have 80% of the work done for a calm Vive+Oculus cohabitation on our game, we are currently tweaking it and testing some details, but it is mostly done. +Then the bad: we need Unity to fix something on their engine, so that we can start doing test builds and upload the whole thing to Steam. The culprit is this issue: "2D: Error "Thread::EqualsCurrentThreadIDForAssert(Thread::mainThreadId)" is spammed to console if 'Sprite Renderer' is enabled. This issue will be fixed in the next release." We will be tweaking everything else, so that we can release the update with Vive support as soon as fix from Unity is made available (or on the whereabouts)! Thats all for now!
What changed
- Fixes
Source
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