HomeGamesUpdatesPricingMethodology
Steam News27 July 20261mo ago

The Players’ Guild Returns

Hyr Frynbards! Before we dive into today’s announcement, we want to briefly address the long silence around development and communication.

In this update9

Full notes

Full Return to Nangrim update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions8 changes0 removals
  • Gameplay
  • Maps
  • Balance
changedWe are now preparing to reopen the Players’ Guild.Community testing through the Players’ Guild will resume in the near future. Selected Guild members will receive focused components and test scenarios. Each test will concentrate on a specific part of Return to Nangrim, often reduced to its core mechanics.
changedPhase I: Interaction and NavigationOrientation Compass Maps Markers Related navigation tools
changedPhase IV: World, Life and Economy SystemsEconomics and Trade
changedPhase IV: World, Life and Economy SystemsCalendar and Time Seasons Day and Night Cycles Celestial Mechanics
changedPhase IV: World, Life and Economy SystemsWeather System Seasonal Changes Weather Events, including storms and related events
changedPhase IV: World, Life and Economy SystemsWildlife and Animal Interaction

Return to Nangrim changes

changedCommunity testing through the Players’ Guild will resume in the near future. Selected Guild members will receive focused components and test scenarios. Each test will concentrate on a specific part of Return to Nangrim, often reduced to its core mechanics.
changedOrientation Compass Maps Markers Related navigation tools
changedEconomics and Trade
changedCalendar and Time Seasons Day and Night Cycles Celestial Mechanics
changedWeather System Seasonal Changes Weather Events, including storms and related events

Hyr Frynbards!

Before we dive into today’s announcement, we want to briefly address the long silence around development and communication.

Over the past period, Return to Nangrim has undergone internal restructuring and development changes. These shifts were necessary to strengthen the project's foundation, refine our production pipeline, and ensure that the systems we are building can achieve the quality and depth we envision. In addition, two of the founders experienced personal setbacks and changes in their private lives. As a result, they had less time available for development than before.

We acknowledge that the communication gap was longer than intended, and we appreciate your patience as we worked through these changes. ❤️ ⚒️⛰️

We are now preparing to reopen the Players’ Guild.

Community testing through the Players’ Guild will resume in the near future. Selected Guild members will receive focused components and test scenarios. Each test will concentrate on a specific part of Return to Nangrim, often reduced to its core mechanics.

This allows testers to examine individual systems, find problems, try unusual approaches, and provide focused feedback before the systems are combined into larger builds.

Planned Testing Sequence

The components are currently planned in the following order:

Phase I: Interaction and Navigation

  • Inventory Management

  • Reading System

  • Orientation

    • Compass

    • Maps

    • Markers

    • Related navigation tools

  • Portals and Level Transitions

Phase II: Crafting, Production and Harvesting

  • Forging

  • Alloying

  • Brewing

  • Cooking and Baking

  • Alchemy

  • Harvesting

  • Cultivation systems

    • Wild flora and fungi

    • Gathering and resource growth cycles

Phase III: Survival, Excavation and Construction

  • Hunger, Thirst and Sleep

  • Warmth and Sanity Management

  • Mining

  • Voxel-based digging system

  • Building System

  • Refinement Chains

    • Ore processing

    • Material progression

Phase IV: World, Life and Economy Systems

  • Economics and Trade

  • Calendar and Time

    • Seasons

    • Day and Night Cycles

    • Celestial Mechanics

  • Weather System

    • Seasonal Changes

    • Weather Events, including storms and related events

  • Wildlife and Animal Interaction

  • Creature domestication and bonding

  • Companion training and relationship development

Phase V: Alchemy, Genetics and Experimental Systems

  • Advanced Alchemy and Crystal Breeding System

    • Crystal growth and infusion processes

    • Alchemical trait transmutation and enhancement

  • Material Genetics and Genome Systems

    • Procedural material inheritance and trait mapping

    • Cross-breeding of organic and mineral properties

    • Evolutionary refinement of crafted and natural resources

Phase VI: Configuration and Creation

  • Settings System

  • Modding System

    • Text

    • 3D Models

    • Textures

Some components may be tested through isolated mechanics. Others will use small scenarios that combine several related features. Access will be assigned to selected Players’ Guild members for each testing round.

Apply for the Players’ Guild

Players who want to test early systems and provide detailed feedback can apply through the Players’ Guild:

Join the Arafinn Discord:

https://discord.gg/4hzSwpX56E

More information about the first component, participant selection, and testing procedure will follow as we approach the reopening.

Source

Steam News / 27 July 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.