In this update9
Full notes
Full Return to Nangrim update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Balance
Return to Nangrim changes
Hyr Frynbards!
Before we dive into today’s announcement, we want to briefly address the long silence around development and communication.
Over the past period, Return to Nangrim has undergone internal restructuring and development changes. These shifts were necessary to strengthen the project's foundation, refine our production pipeline, and ensure that the systems we are building can achieve the quality and depth we envision. In addition, two of the founders experienced personal setbacks and changes in their private lives. As a result, they had less time available for development than before.
We acknowledge that the communication gap was longer than intended, and we appreciate your patience as we worked through these changes. ❤️ ⚒️⛰️
We are now preparing to reopen the Players’ Guild.
Community testing through the Players’ Guild will resume in the near future. Selected Guild members will receive focused components and test scenarios. Each test will concentrate on a specific part of Return to Nangrim, often reduced to its core mechanics.
This allows testers to examine individual systems, find problems, try unusual approaches, and provide focused feedback before the systems are combined into larger builds.
Planned Testing Sequence
The components are currently planned in the following order:
Phase I: Interaction and Navigation
Inventory Management
Reading System
Orientation
Compass
Maps
Markers
Related navigation tools
Portals and Level Transitions
Phase II: Crafting, Production and Harvesting
Forging
Alloying
Brewing
Cooking and Baking
Alchemy
Harvesting
Cultivation systems
Wild flora and fungi
Gathering and resource growth cycles
Phase III: Survival, Excavation and Construction
Hunger, Thirst and Sleep
Warmth and Sanity Management
Mining
Voxel-based digging system
Building System
Refinement Chains
Ore processing
Material progression
Phase IV: World, Life and Economy Systems
Economics and Trade
Calendar and Time
Seasons
Day and Night Cycles
Celestial Mechanics
Weather System
Seasonal Changes
Weather Events, including storms and related events
Wildlife and Animal Interaction
Creature domestication and bonding
Companion training and relationship development
Phase V: Alchemy, Genetics and Experimental Systems
Advanced Alchemy and Crystal Breeding System
Crystal growth and infusion processes
Alchemical trait transmutation and enhancement
Material Genetics and Genome Systems
Procedural material inheritance and trait mapping
Cross-breeding of organic and mineral properties
Evolutionary refinement of crafted and natural resources
Phase VI: Configuration and Creation
Settings System
Modding System
Text
3D Models
Textures
Some components may be tested through isolated mechanics. Others will use small scenarios that combine several related features. Access will be assigned to selected Players’ Guild members for each testing round.
Apply for the Players’ Guild
Players who want to test early systems and provide detailed feedback can apply through the Players’ Guild:
Join the Arafinn Discord:
More information about the first component, participant selection, and testing procedure will follow as we approach the reopening.
Source
Changelog.gg summarizes and formats this update. How we read updates.
