Full notes
Full Return to ... update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Performance
- Maps
- Fixes
Dear players, This update focuses on enhancing the final battle sequence, refining the card system, and optimizing various aspects of the UI and sound design. Several improvements and bug fixes have been implemented.
[Key Improvements]
Story & Effects
Added vibration and visual effects to Chapters 1–6
Upgraded Spine animation resolution for the final battle
Applied play memory feature to choices during combat
Added card info display when obtained during combat
Improved the final chapter's visual presentation
UI & Graphics
Optimized UI and background visual effects
Improved combat UI and target direction indicators
Adjusted color, shader, and size of the character Asheym
Added card removal and replacement functionality
Refined visual errors related to the node map
Sound
Added sound effects for combat attacks
Adjusted SFX volume for wind and map movement
Optimized BGM and updated battle BGM files
[Bug Fixes]
Fixed reported issues related to gamepad input
Resolved bugs caused by rapid input repetition
Fixed visual glitches that occurred during combat
Fixed bugs where some BGM or sound effects would not play
Fixed missing directional sound guidance in certain scenes
If you encounter any issues or have suggestions, feel free to reach out through our Discord community or Steam reviews. Your feedback is invaluable in shaping the future of Return to. Thank you!
Discord Community: https://discord.com/invite/z7puGh2pZc
Source
Changelog.gg summarizes and formats this update. How we read updates.
