In this update1
Full notes
Full RETRYS update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Events
- UI and audio
- Maps
- Store
RETRYS changes
đ«” You there! Yes, youâthe one who downloaded âRETRYSâ but hasnât started your adventure yet! Oh yes, I know exactly who you are. Donât think you can hide it!
đ Congratulations! That long âagingâ period in your library wasnât a waste at allâŠ
Because the demo has just received a major update!
This brand-new version, with the motto âThe most satisfying first experience,â brings huge upgrades to both story and gameplay.
đČ Straight to the climax? From the prologue, youâll be pulled right into a mysterious scene...
And now, a completely new event has been added that digs into the heart of the storyâalong with the appearance of a mysterious character.
This isnât just about gags anymoreâyouâll feel the depth of the story, too.
đ„° Funnier adventures, smoother than ever The comedy scenes have been powered up!
Maps, conversation pacing, even the audio balance have been polished to make the adventure stress-free and snappy.
Your precious time will now be focused solely on what matters: having fun!
â±ïž Just 15 minutes Weâve trimmed it to a bite-sized play session that even busy adventurers can enjoy.
But maybe youâre thinking: âWait, thatâs it?â Hehehe⊠donât worry, I know you well. Youâll see for yourself.
đČ So, hero! Pull âRETRYSâ out from your pile of backlogs! Become the bug-slaying heroâand the savior of us developers!
Weâll be waiting for you with plenty of bugs prepared!
Aug 29, 2025 â Studio Garage Inc., Hideyuki Ikeda
đ Update Highlights
New story & events
Completely overhauled the prologue, with brand-new event scenes
Replaced the âDay 1 nightâ scene with a new key event introducing a mysterious character
Revised the demoâs Day 4 ending, adding fresh presentation and suspense
Gameplay & map improvements
Enhanced the humor of the first bug encounter on Day 1
Added a new laugh-inducing bug in the Day 1 sewers
Reworked map layouts in Day 1 sewers and Day 2 altar for smoother play
Improved hint clarity in the Day 2 forest
Removed objects that interfered with controls
Presentation & text updates
Strengthened event direction at Day 1âs goal and Day 2âs castle finale
Added CRT shadow effects to highlight Charlieâs presence
Revised all text for conciseness and better pacing
Reworked major charactersâ dialogue to ensure consistent personalities
Refined the cat mansion dialogue on Day 3 for smoother flow
UI & sound adjustments
Differentiated window colors and sound effects between character dialogue and system messages
Rebalanced all audio for long, comfortable play sessions
Added a new feature at the end of Day 1: return to title screen or jump to the Steam store page
Source
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