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Steam News25 June 202610d ago

Summer 2026 Update

We have a nice big update that fixes a few things and some important engine updates.

In this update8

Full notes

Full Retrovolver update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

8 fixes2 additions6 changes2 removals
  • Gameplay
  • Fixes
  • Maps
  • Balance
  • UI and audio
  • Performance
removedEnemiesCowboys now aggressively chase the player down and engage from much further away — and no longer get stuck, jitter, or stand idle during combat.
fixedEnemiesEnemies now react when hit, staggering sideways before continuing their attack (fixed enemies spinning when shot).
changedEnemiesEnemies across the map now alert each other when a fight starts.
fixedTownsfolkFixed townsfolk freezing against walls when cornered.
addedPlayerManual reload added — reload your revolver at any time without emptying it first.
addedPlayerYou can now move while crouching.

Retrovolver changes

removedCowboys now aggressively chase the player down and engage from much further away — and no longer get stuck, jitter, or stand idle during combat.
fixedEnemies now react when hit, staggering sideways before continuing their attack (fixed enemies spinning when shot).
changedEnemies across the map now alert each other when a fight starts.
fixedFixed townsfolk freezing against walls when cornered.
addedManual reload added — reload your revolver at any time without emptying it first.

We have a nice big update that fixes a few things and some important engine updates.

Enemies

  • Cowboys now aggressively chase the player down and engage from much further away — and no longer get stuck, jitter, or stand idle during combat.

  • Sheriffs are smarter — they hold their ground at range, back off if you get too close, and react faster.

  • Enemies now react when hit, staggering sideways before continuing their attack (fixed enemies spinning when shot).

  • Enemies across the map now alert each other when a fight starts.

  • Enemies hold their line until the raid kicks off: they ignore you until you fire your gun, break a breakable object, or strike an NPC — only then do they hunt you down.

Townsfolk

  • Townsfolk now flee more reliably and navigate around walls when running from the player.

  • Fixed townsfolk freezing against walls when cornered.

Player

  • Manual reload added — reload your revolver at any time without emptying it first.

  • Reloading mid-cylinder only uses the bullets you actually need from your reserves.

  • You can now move while crouching.

  • Decreased jump cooldown to 0.1 seconds.

NPC Spawning

  • NPCs now spawn at random open spots across a town chunk instead of clumping in the center.

  • Spawns avoid buildings, objects, and other NPCs, and always land on walkable ground.

  • Fixed NPCs being silently dropped when space was tight — the intended population now reliably appears.

  • First town can now roll 1–2 cowboys (previously always 1) and 0–2 townsfolk.

Bosses (Giant Rat & Giant Snake)

  • Bosses now relentlessly chase the player instead of wandering off when you back away.

  • Boss move speed is set just below your sprint speed, keeping them a constant threat.

  • Boss attack range scales with body size so big bosses can actually land hits.

  • Giants are now immovable — bullets no longer shove or slide them backwards, though hits still register and deal damage.

Menus & UI

  • Fixed button highlights staying white after moving the mouse away.

  • Fixed various menu navigation issues when switching between panels.

  • Fixed the post-processing toggle behaving erratically in the options menu.

Post-Processing

  • Fixed PSX visual effects (fog, CRT, dithering, pixelation) not applying correctly after an engine update.

Bug Fixes

  • Fixed a crash when returning to the main menu and starting a new game.

Source

Steam News / 25 June 2026

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