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Full Retroneer update
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Repeated intro
Hello Retroneers!
What changed
- Balance
- Gameplay
- Store
Retroneer changes
It's been a couple months since the official announcement trailer, and the team has been hard at work behind the scenes. For the sake of transparency, we're making this the first of a series of (hopefully!) monthly round-ups, to let you guys know how the game is progressing and showcase some of the cooler things we're working on! So, without further ado...
System Improvements
Following our first playtest (thank you to everyone who signed up, by the way!), we've had a lot of useful feedback, which made us think and adjust quite a few in game systems.
Trinket Balance
First of all, we're moving away from trinkets being endlessly obtainable. We found that it was harder to make interesting trinkets if we had to balance them around possibly having 10, 20, or who knows however many at a time. So, there's now going to be a limit for trinkets, but each individual trinket should be both stronger and more interesting! For example, here is the Credit Card rework:
OLD: Modules are more likely to be on Sale.
NEW: Upon reaching 0 Scrap, gain 10 Scrap. This can only happen once per Board.
We expect common trinkets to be the biggest winners of this change. Also, here's a nice new shelf for you to store them on!
The Trinket Shelf
You'll be able to pan to that shelf from the main board in order to manage your trinkets at any time, and tailor your build to whatever you like best by dragging and dropping them. And there's another new addition to your workbench...
New Scrapper
We noticed that the "all in one" design we had for the shop was creating some issues, like when players have a pending reward but no room on their board, and can't scrap something to make room for it. With this new standalone scrapper, these issues should be a thing of the past! Look how cute it is, don't you just want to feed it all your modules?
Narrative Improvements
We're happy with how the first round of playtesters engaged with the story, but it also highlighted some issues. Some story steps were easy to miss, and others could softlock the game at times. Oops. So, we've been fixing those issues, and we're really excited to see what you guys think during the next round of playtesting.
If you'd like to take part in said rounds of playtesting, the best thing to do is join our Discord! This is where we'll announce playtests, let people sign up, and discuss their experience with our devs. You can find it here: https://discord.com/invite/69fZS3ywCh
That's all we have for you today, but we'll be back before too long with more exciting Retroneer news! Thank you for your support, and keep on scrapping!
Source
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