Full notes
Full Retromancer update
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What changed
- Fixes
- UI and audio
- Gameplay
Retromancer changes
This patch fixes a handful of multiplayer related bugs, and a few minor, general issues.
[Community feedback] Fixed an issue where after each character in a multiplayer game had died once, any character dying a second time would trigger a game over (even when other characters were still alive)
[Community feedback] In some cases input from players 2, 3, or 4 could be ignored after player 1 was revived
[Community feedback] Fixed an issue where input from players was incorrectly routed to all class selection panels instead of just their own when selecting classes after respawning
Fixed a bug that allowed characters to collect items while they were waiting to be revived, if the items spawned on top of their tombstone marker
Fixed a UI issue that allowed players to change their selected class after indicating that they were "Ready" on the new game class selection screen
Fixed a UI issue that triggered the sound effect for changing the selected class before a player had joined the game by pressing "A"
The "Recovered" text that indicates the end of "Death's Door" will no longer be displayed if the character has died
The "Death's Door" text label and status icon are both now immediately cleared when a character dies
Fixed an internal issue where the cleric's weapon would continue to try and charge up even when the cleric was dead
Source
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