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Steam News20 November 20223y ago

RetroArch 1.13.0 release

RetroArch 1.13.0 has just been released. Read the full article on our website here.

In this update4

Full notes

Full RetroArch update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes21 additions16 changes6 removals
  • Gameplay
  • Fixes
  • UI and audio
  • Events
  • Performance
  • Server
changedOverlay / onscreen gamepad controls improvementsAndroid/iOS users in particular are going to benefit a lot in this release and upcoming versions from various improvements being made to neil4 to overhaul and improve touch controls.
addedOverlay / onscreen gamepad controls improvementsSeveral gamepad overlays have already been updated to take advantage of these new features. These are as follows:
addedOverlay / onscreen gamepad controls improvementsThere are also new ‘lite’ overlays that take advantage of all the new features described below. In particular, the lite overlays rely heavily on ‘exclusive’ hitboxes.
addedOverlay / onscreen gamepad controls improvementsLet’s go into what has been added so far to this release:
addedAdd eightway area typesNew descriptors: ‘dpad_area’ and ‘abxy_area’
addedAdd eightway area typesNote: If ‘Hide Overlay in Menu’ is enabled and the menu is up, the overlay preset will be read (loaded & unloaded without being shown) to know which overlay types are in the preset, i.e. whether to show eightway settings or not.

RetroArch changes

changedAndroid/iOS users in particular are going to benefit a lot in this release and upcoming versions from various improvements being made to neil4 to overhaul and improve touch controls.
addedSeveral gamepad overlays have already been updated to take advantage of these new features. These are as follows:
addedThere are also new ‘lite’ overlays that take advantage of all the new features described below. In particular, the lite overlays rely heavily on ‘exclusive’ hitboxes.
addedLet’s go into what has been added so far to this release:
addedNew descriptors: ‘dpad_area’ and ‘abxy_area’

RetroArch 1.13.0 has just been released.

Read the full article on our website here.

Overlay / onscreen gamepad controls improvements

Android/iOS users in particular are going to benefit a lot in this release and upcoming versions from various improvements being made to neil4 to overhaul and improve touch controls.

Several gamepad overlays have already been updated to take advantage of these new features. These are as follows:

  • gamepads/neoretropad

  • gamepads/neoretropad-clear

There are also new ‘lite’ overlays that take advantage of all the new features described below. In particular, the lite overlays rely heavily on ‘exclusive’ hitboxes.

Let’s go into what has been added so far to this release:

Add eightway area types

  • New descriptors: ‘dpad_area’ and ‘abxy_area’

  • Each has a diagonal sensitivity setting, 100% being 8-way symmetry

  • Buttons can be redefined in the cfg file

E.g. This would create a d-pad area, then redefine it to use analog directions:

overlay0_desc0 = “dpad_area,0.85,0.57,rect,0.166228,0.295516” overlay0_desc0_up = “r_y_minus” overlay0_desc0_down = “r_y_plus” overlay0_desc0_left = “r_x_minus” overlay0_desc0_right = “r_x_plus”

Note: If ‘Hide Overlay in Menu’ is enabled and the menu is up, the overlay preset will be read (loaded & unloaded without being shown) to know which overlay types are in the preset, i.e. whether to show eightway settings or not.

Add ‘reach’ and ‘exclusive’ for hitboxes

These allow stretching (or shrinking) hitboxes and handling their overlap. Does not affect image, analog range, or analog/eightway center.

Hitbox Reach

reach_up, reach_down, reach_left, reach_right:

  • Stretches hitbox in one direction:

reach_x, reach_y

  • Stretches hitbox symmetrically

E.g. In the overlay cfg, this creates a D-Pad area and extends its hitbox left & right 50%, up 15%, and down 30%:

overlay0_desc0 = “dpad_area,0.15,0.57,rect,0.166228,0.295516” overlay0_desc0_reach_x = 1.5 overlay0_desc0_reach_up = 1.15 overlay0_desc0_reach_down = 1.3

Exclusive Hitboxes

exclusive:

If true, blocks input from overlapped hitboxes

range_mod_exclusive:

Similar, but only applies when this hitbox is extended by range_mod After range_mod takes effect, has priority over ‘exclusive’ E.g.

overlay0_desc0_exclusive = true overlay0_desc1_range_mod_exclusive = true

Expected use cases:

  • A ‘range_mod_exclusive’ hitbox placed close enough to other hitboxes that its range_mod value would otherwise cause unwanted overlap.

  • A smaller ‘exclusive’ hitbox placed inside (or partially inside) a larger one; the smaller hitbox would “carve out” space for itself.

  • A combination of the two: A smaller ‘exclusive’ hitbox carves out space for itself, but the larger hitbox has ‘range_mod_exclusive’. Whichever is hit first effectively has priority.

  • Ignore hitboxes with zero area

I.e. Set ‘reach_x’ or ‘reach_y’ to zero to ensure no hitbox math is done.

This simplifies designating animation-only descriptors (e.g. for eightway areas) or obsolete descriptors.

Content scanning

PS1 and PS2 content scanning has been improved significantly in RetroArch. All PS2 discs should now be able to be scanned. Previously, only CD-based PS2 games could be scanned and not DVD-based ones.

PS1 content scanning has also been improved. More content should be able to be recognized now that the system is also able to scan PSX.EXE files on a disc. For instance, it was not possible to scan ‘Street Fighter: Real Battle on Film’ before because of this. Also, all LSP- titles were previously ignored, which has also been fixed.

Menu QoL improvements

Various improvements made to the menu system in terms of usability and UX thanks to sonninos.

  • Quick Menu entries were pretty random in regards of doing scrolling with left & right, so it’s been cleaned up a bit, and we made sure all submenus behave in unison.

  • Ozone – Show metadata helper in footer only with second thumbnail. Removed metadata toggle helper from footer when second thumbnail is not enabled – which is the default – because the button won’t do anything without second thumbnail enabled.

  • We made the background image selector usage more comfortable by starting from assets directory or current selection instead of drive letter root, and showing image previews while browsing.

  • File selector globally removes file from selection path, uses path instead and sets file as selection

  • File selector title corrected to have : separator

  • It’s possible to control the menu now with the right analog stick, or both at the same time if you want to do so.

  • Cursor memory for most menu screens

  • (Applicable to Ozone) Footer improvements – show metadata helper in footer only with second thumbnail, add “Cycle thumbnails” helper when suitable, show “Search” helper only when search function is enabled, fix “Thumbnails available” helper for save states, tighten padding between icon and title, and widen between helpers

For a more exhaustive list of all changes made to the menu, consult the Changelog.

Vulkan fix for HDR mode

After RetroArch 1.11.1, an unexpected side effect caused many shaders (e.g. crt-easymode-halation or newpixie.crt) to render an oversaturated and dark image when using Vulkan and HDR on Windows 10/11. To fix this now with the Vulkan driver, we only skip the tonemapper if HDR10 is explicitly enabled by the last shader pass. Otherwise, we are simply just inheriting the bit-depth of the swapchain.

Changelog

  • CHEEVOS: Upgrade to rcheevos 10.5

  • COMPILATIONFixed compiling with –disable-menu
  • CONFIG: Don’t show override notification with appendconfig alone

  • DATABASE/PLAYLISTS: Playlist + database changes – Cleanup ‘entry_slot’, fallback label + logging

  • FRONTEND: Fix default remaps folder for various cores: remap should … …be nested in config folder

  • HOTKEYS: Fix shader toggle and add hotkey + sublabel

  • HOTKEYS: Cleanups and corrections – Keep hotkey pause and menu pause separate in order to not trigger unwanted pause when toggling menu regardless if menu will pause or not

  • HOTKEYS: Cleanups and corrections – Allow unpausing with Start (makes resuming more convenient after controller disconnect if menu does not pause)

  • INPUTFixed the way devices were previously indexed. Input devices were only being indexed in order and would stop at the first time an input has no device connected to it. The problem is when a device gets disconnected, that input will have no devices connected to it, but the next input may still have a device connected. So, that makes changing the port of the currently connected devices impossible.
  • INPUT/AUTOCONFIG: Add option for pause on controller disconnect

  • INPUT/AUTOCONFIG: Driver independent disconnection notification. Should show disconnect notification now properly on Windows with XInput and/or DirectInput pads

  • INPUT/HIDAdded usb hid controllers for the famous ZeroDelay encoder and also for “Kade: Kick Ass Dynamic Encoder” to be able to use some custom arcade sticks.
  • INPUT/OVERLAY: Add eightway area types.

  • INPUT/OVERLAY: Fix overlay next_index for unnamed targets

  • INPUT/OVERLAY: Ignore hitboxes with zero area. I.e. Set ‘reach_x’ or ‘reach_y’ to zero to ensure no hitbox math is done. This simplifies designating animation-only descriptors (e.g. for eightway areas) or obsolete descriptors.

  • INPUT/OVERLAY: Add ‘reach’ and ‘exclusive’ for hitboxes. Allows stretching hitboxes and handling their overlap.

  • INPUT/MENU: Addition to analog stick menu navigation

  • INPUT/MENU: Enable menu navigation also with right analog stick

  • INPUT/MENU: Add option for swapping menu scrolling buttons

  • LOCALIZATION: Updates

  • LOCALIZATION: Add Hungarian language option

  • MENU: Thumbnail fullscreen toggle behavior correction

  • MENU: Consistent left-right scrolling for Quick Menu items

  • MENU: Remove useless sublabel from System Information

  • MENU: Improve widget appearance with missing assets

  • MENU/QT/WIMP: Remove SSL/TLS check at startup

  • MENU/OZONE: Show metadata helper in footer only with second thumbnail

  • MENU/OZONE: Footer improvements – Add “Cycle thumbnails” helper when suitable

  • MENU/OZONEFooter improvements – Show “Search” helper only when search function is enabled
  • MENU/OZONEFooter improvements – Fix “Thumbnails available” helper for save states
  • MENU/OZONE: Footer improvements – Tighten padding between icon and title, and widen between helpers

  • MENU/OZONE: Launching anything from a View no longer throws Quick Menu off the screen

  • MENU/OZONE: Save state thumbnails in slot dropdown obeys fullscreen toggle properly when content launched via CLI

  • MENU/OZONE: Save state thumbnail dropdown won’t allow fullscreen toggle when it shouldn’t

  • MENU/OZONE: Selection position remembering in non-playlists won’t flash the first entry

  • MENU/OZONE: Remember selection per main tabs

  • MENU/OZONE: Remove incomplete assets warning

  • MENU/OZONE: Add option to adjust cursor memory when changing menu tabs

  • MENU/OZONE: Further extend texture support for Core Option categories

  • MENU/XMB: Remove incomplete assets warning

  • MENU/XMB: Add truncate playlist name option

  • MENU/XMB: Improve background image selector

  • MENU/XMB: Add option to adjust cursor memory when changing menu tabs

  • MENU/XMB: Further extend texture support for Core Option categories

  • MENU/MATERIALUI: Remove incomplete assets warning

  • SCANNER/PS1Improved scanning of PS1 discs
  • SCANNER/PS2Added serial scanning of PS2 discs – should now scan DVDs and other discs which were previously missed
  • THREADED VIDEO/GLCORE: Fix regression ‘Shader presets dont load, when video driver is set to glcore’

  • VULKANFix HDR inverse tonemapping. Only skip tonemapper if HDR10 is explicitly enabled by last shader pass. Otherwise, we are simply just inheriting the bit-depth of the swapchain.

Source

Steam News / 20 November 2022

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