Full notes
Full Retro Runner update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone, how are you?
What changed
- Gameplay
- Balance
- Fixes
Well, this update was about the menu. I took a while to launch it because I had issues with my old Steam number, but here it is. For now, I’m focused on continuing to improve the essential parts of the game. I’ll be adding a distance tracker, a leaderboard, achievements, etc. Since I need to create art for the achievement icons, it might take me a week or more (I’m terrible at drawing).
This launch was really disastrous due to the lack of content. As I mentioned before, I thought a hyper-casual game would be fine.
For now, that’s all. I’ll be back next week with the leaderboard and score system. I’m planning to rework the car system, giving them a real physics simulation because it’s really WAY TOO ARCADE, haha.
Big hugs, and I hope everyone can enjoy playing!
P.S.: I’ve reduced the game price to $1.
Additions: Menu to adjust individual volume for effects and music Fixed a world generation bug where it would sometimes stop generating in front of the player due to acceleration changes For the Future: Leaderboard integrated with the Steam API Physics simulation for cars Gear system Denser and livelier traffic Big hugs, and happy gaming to everyone!
(You can switch the game to windowed mode by pressing F11)
Source
Changelog.gg summarizes and formats this update. How we read updates.
