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Steam News21 February 20264mo ago

Retro Run Update 1.2.0

Hey everyone! Here is a long awaited update for you guys! Sorry that it took so long, it was a mix between a issue with the engine and with little time to work on the game in general, but hope you like the new additions

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Full Retro Run update

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Repeated intro

Hey everyone! Here is a long awaited update for you guys! Sorry that it took so long, it was a mix between a issue with the engine and with little time to work on the game in general, but hope you like the new additions and the fixes/changes! Added - A new gamemode category called ''minigames'', which will feature minigames that is more fun and highscore focused - An outline to the cars in Car ride, to make them stand out more to the background - Actual names to the levels, instead of lvl 1, 2, 3 etc. - A button to reset the save file - New stats to the stats tab - Bullet traces and hit effects for both the player and the enemies - New achievements for the new minigame Changes - Upgraded from Unreal Engine 4.27 to 5.6.1 - Changed up the menu scene - Revamped the stats tab - Revamped ''Kill 'em all'', by trying to fix the sloppy enemy AI (please give feedback on this!!) - Changed the Islands levels to be more smooth - Changed the hit radius of you weapon from 25 to 5, this makes it harder to hit - but is much better in a lot of other situations (please give feedback on this!) - Changed some icons to fit the new levels - Changed the Skull Car's name to be more random looking - The T-2000 can no longer move while reloading - The enemies now hold red guns instead of blue ones - Changed some text in the credits page - Boss healthbar now looks like every other healthbar - Changed the logo animation at the start to te new one Fixed - The unpredicteble ''rope-swing'' mechanic - Optimization - A bug where the Cyberpolice in Kill 'Em All was one shot - A bug where the timer only started after you release the trigger instead of when the first round goes of - A bug where there would be to sets of arms when drinking the energydrink - A bug where the enemy shooting sound would be played 2D and not localy around the enemy itself - A bug where the reload animation wouldn't play after emptying the magazine - The light that were supposed to follow T-2000 now actually follows it. I have played through all the levels to make sure there are no problems anywhere, but if I overlooked something - please reach out and I'll fix it! Hope you have an awesome day/night! Cheers, - Vander / lilleBror

What changed

1 fix0 additions0 changes0 removals
  • Performance
fixedHey everyone! Here is a long awaited update for you guys! Sorry that it took so long, it was a mix between a issue with the engine and with little time to work on the game in general, but hope you like the new additions and the fixes/changes! Added - A new gamemode category called ''minigames'', which will feature minigames that is more fun and highscore focused - An outline to the cars in Car ride, to make them stand out more to the background - Actual names to the levels, instead of lvl 1, 2, 3 etc. - A button to reset the save file - New stats to the stats tab - Bullet traces and hit effects for both the player and the enemies - New achievements for the new minigame Changes - Upgraded from Unreal Engine 4.27 to 5.6.1 - Changed up the menu scene - Revamped the stats tab - Revamped ''Kill 'em all'', by trying to fix the sloppy enemy AI (please give feedback on this!!) - Changed the Islands levels to be more smooth - Changed the hit radius of you weapon from 25 to 5, this makes it harder to hit - but is much better in a lot of other situations (please give feedback on this!) - Changed some icons to fit the new levels - Changed the Skull Car's name to be more random looking - The T-2000 can no longer move while reloading - The enemies now hold red guns instead of blue ones - Changed some text in the credits page - Boss healthbar now looks like every other healthbar - Changed the logo animation at the start to te new one Fixed - The unpredicteble ''rope-swing'' mechanic - Optimization - A bug where the Cyberpolice in Kill 'Em All was one shot - A bug where the timer only started after you release the trigger instead of when the first round goes of - A bug where there would be to sets of arms when drinking the energydrink - A bug where the enemy shooting sound would be played 2D and not localy around the enemy itself - A bug where the reload animation wouldn't play after emptying the magazine - The light that were supposed to follow T-2000 now actually follows it. I have played through all the levels to make sure there are no problems anywhere, but if I overlooked something - please reach out and I'll fix it! Hope you have an awesome day/night! Cheers, - Vander / lilleBror

Source

Steam News / 21 February 2026

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