Full notes
Full Retro Commander update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- UI and audio
- Performance
- Fixes
Retro Commander changes
- Game Setup Options"AI Challenge" added which makes the last faction or team non-playable and gives the AI additional assets. Some map scenarios were removed where the same could be obtained by using this new game setup option.
- Game Setupstreamlined and simplified the game setup screens. All the options are still there but are collapsed by default.
EMP Field & Weapons: weapons could be active and shoot before they were fully built. Now, e.g. the EMP field is only active when the unit/structure is fully built beforehand. Thanks to Tim Stibane for reporting the bug!
- Field EffectEMP/PSY field effect added to increase clarity during gameplay. Will indicate the activity of the field.
- Graphicsupdated coloring for Alien Battleship, Alien Drone Carrier, Troop Transport, Cruiser, Battleship and Airships. For non-updated maps, the faction-color will not be rendered correct. Please update those maps.
Graphics: structure, nature and unit shadows desaturated.
Graphics: recolored the Dolphins, Submarines and Submersibles.
- Graphicsimproved rotation interpolation.
- Alien Destroyerupdated rotation speed for Alien Destroyer and Submersibles.
- Keyboardthe [Pause] key now pauses or unpauses the game. The key can be changed to e.g. '='/etc. in the settings if your keyboard doesn't have a [Pause] key.
Sound & Other FX: sound FX and other effects were not always played due to timing issues. If things were faster to update (or slower to render), then some FX could be missed.
- Sound FX (Fallback)improved fallback sound FX for eliminating a robo dog or small robot (non-human).
Comic Pause Button: now transparent when on small screen in landscape mode.
LAN Games: IP addresses can now be copied to clipboard.
- Languagelatest translations added - Thanks :-D
Code Improvement: user configuration options code streamlined with utility methods.
Maintenance: update logging for sign-ins via Google Play.
- Maintenanceupdated monitoring and statistics for Jetty.
- Maintenancecommons-net updated to 3.11.1.
Maintenance: improve logging by reducing number of minor errors and warnings for clarity.
Bugfix: making sure no endless loops when rendering tiled images.
- BugfixDroid login bugfix with improved Base64 parsing of JWT (using URL).
- Bugfixsome water/etc. tiles had seams due to wrong parsing of the ground tiles (now fixed).
Bugfix: render code was wrong for units with backed-in coloring (didn't always update).
Bugfix: multiplayer tournament info didn't show the total players but players per game. Update the details for clarity.
Bugfix: map generator didn't recognize certain names such as "Rock" anymore due to earlier renaming of elements.
Bugfix Crashes: when the mail manager was 'null'.
Source
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