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Steam News6 December 20241y ago

Update 2.25.148 - Alien Faction & Alien Campaign CH08

Alien Faction: there is now an alien faction featuring mobile construction vehicles (MCV), alien units including antimatter bombs. You need to have the latest version for the aliens to display.

Full notes

Full Retro Commander update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes3 additions7 changes1 removal
  • Gameplay
  • Maps
  • UI and audio
  • Performance
addedCampaign CH08: campaign chapter 08 (CH08) now has the humans battle against an alien invasion.
changedBattle Map A1: an battle map pitting humans against aliens (there will be more scenarios later).
addedDefault Map: the default map included with the game now has a "Two vs. the Aliens" scenario.
changedAI: improved targeting, i.e. preventing distraction by AI Base Center/Map Pings (which can't be attacked).
changedAI: making sure AI doesn't get stuck calculating the base center. Will now accept sub-optimal locations also (in regards to road-building).
changedModding: please update your maps with the latest bundle.config which contains the latest balancing and aliens. Then re-upload the map - Thanks!

Retro Commander changes

addedCampaign CH08: campaign chapter 08 (CH08) now has the humans battle against an alien invasion.
changedBattle Map A1: an battle map pitting humans against aliens (there will be more scenarios later).
addedDefault Map: the default map included with the game now has a "Two vs. the Aliens" scenario.
changedAI: improved targeting, i.e. preventing distraction by AI Base Center/Map Pings (which can't be attacked).
changedAI: making sure AI doesn't get stuck calculating the base center. Will now accept sub-optimal locations also (in regards to road-building).
  • Alien Faction: there is now an alien faction featuring mobile construction vehicles (MCV), alien units including antimatter bombs. You need to have the latest version for the aliens to display.

  • Campaign CH08: campaign chapter 08 (CH08) now has the humans battle against an alien invasion.

  • Battle Map A1: an battle map pitting humans against aliens (there will be more scenarios later).

  • Default Map: the default map included with the game now has a "Two vs. the Aliens" scenario.

  • AIimproved targeting, i.e. preventing distraction by AI Base Center/Map Pings (which can't be attacked).
  • AI: making sure AI doesn't get stuck calculating the base center. Will now accept sub-optimal locations also (in regards to road-building).

  • Modding: please update your maps with the latest bundle.config which contains the latest balancing and aliens. Then re-upload the map - Thanks!

  • Languagelatest translations added - Thanks :-D
  • Bugfix: fragment shader for coloring (CC-color) didn't properly do pre-multiplied alpha/etc.

  • Bugfix: deep water tiles were rendering wrong at blocked beach locations!

  • Bugfix: parachuting down sometimes destroyed a unit, even though there was enough space to land (use Engine v.07+).

  • Bugfix: capturing e.g. town centers didn't properly filter for units that were allowed to capture or not (use Engine v.07+).

  • Bugfix Crashes: for when we don't properly parse R2L characters.

  • Bugfix Crashes: when the display mode could not be loaded.

  • Bugfix Crashes: attempt to fix crashes due to Audio (iOS).

  • Bugfix Crasheswhen a vital unit got removed (objectives hints).

Source

Steam News / 6 December 2024

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