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Steam News9 July 20241y ago

Update 2.22.137 - Save Games & Restart of LAN Games

Engine v.06: Additional functionality for upcoming alien race. Also, fixes multiple bugs as listed below.

Full notes

Full Retro Commander update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

12 fixes4 additions6 changes0 removals
  • Gameplay
  • Balance
  • Maps
  • Performance
  • UI and audio
  • Fixes
changedAI Updated: implemented unfolding of barracks/factories and such for upcoming alien race.
changedBalancing: jeeps take 5x less damage when hitting trees.
changedModding: some things have changed -> please update your maps & upload them again, thanks!
addedModding: hosted units can be permanently attached to host, with auto-regeneration always enabled.
addedModding: option to disable scouting when auto-movement is enabled.
changedGraphics: render performance update via improved shader switching (less).

Retro Commander changes

changedAI Updated: implemented unfolding of barracks/factories and such for upcoming alien race.
changedBalancing: jeeps take 5x less damage when hitting trees.
changedModding: some things have changed -> please update your maps & upload them again, thanks!
addedModding: hosted units can be permanently attached to host, with auto-regeneration always enabled.
addedModding: option to disable scouting when auto-movement is enabled.

Engine v.06: Additional functionality for upcoming alien race. Also, fixes multiple bugs as listed below.

Save-Games: in addition to the already existing auto-save functionality, it's now possible to save custom restore points when a game is paused (single player).

LAN-Games: now automatically saved and can be played again at a later date (via save-file).

AI Updated: implemented unfolding of barracks/factories and such for upcoming alien race.

Balancing: jeeps take 5x less damage when hitting trees.

Modding: some things have changed -> please update your maps & upload them again, thanks!

Modding: option to only show certain units for specific factions in editor but have them unlimited while playing.

Modding: option to disable tech reset for certain factions (custom config, e.g. upcoming Aliens).

Modding: hosted units can be permanently attached to host, with auto-regeneration always enabled.

Modding: underwater units with limited distance can auto-attack also.

Modding: option to disable scouting when auto-movement is enabled.

Graphics: render performance update via improved shader switching (less).

In-Game Manual: large texts including the in-game manual now come with a jump-list to quickly go to specific topics (usability).

Language: latest translations added - Thanks :-D

Maintenance: logging system improved.

Maintenance: Alipay disabled (backend library was deprecated - pending impl. of new system).

Bugfix: troops only attack what they can damage (e.g. helicopters don't attack landmines anymore).

Bugfix: improved logging for crashes when starting a game.

Bugfix: refueling was calculated wrong for large numbers (32bit integer overflow).

Bugfix: no melee attacks if hosted in building or movable.

Bugfix: air units would not (auto-)attack troops and structures if they were to close (improper target height given).

Bugfix: transformation effect timing wasn't always right (too much delayed).

Bugfix: transforming units moving into proper position when transforming to a structure.

Bugfix: auto-regeneration on e.g. aircraft carrier wasn't always being triggered (additional checks added).

Bugfix: stealth bombers should return to host quicker, without circling over target too much.

Bugfix: last update time for save-game was not properly updated (minor).

Bugfix: sound FX were not always played if they were shared with other units.

Bugfix: fixed the game's REST API, so the game listing did return actual games (rather than an exception).

Source

Steam News / 9 July 2024

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