Full notes
Full Retro Arcade Shop Simulator update
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What changed
- Fixes
- UI and audio
- Gameplay
- Security
- Balance
- Performance
1. New Games
⦁ Duck Hunt
⦁ Whack A Mole
⦁ Boxing Machine
⦁ Dart
2. Critical Bug Fixes
⦁ Fixed infinite product stock issue in the Cafeteria.
⦁ Fixed a progression-blocking card payment bug caused by decimal/comma mismatch on the keypad.
⦁ Fixed UI and input lock after end-of-day state (ESC not responding).
⦁ Prevented object placement outside the playable area.
⦁ Fixed excessive token loading exploit on machines.
⦁ Fixed missing localization in several UI screens (e.g. Level Up screen).
⦁ Fixed incorrect decimal precision in money balance display.
⦁ Fixed white screen rendering issue on console builds.
⦁ Fixed short-distance item disappearance.
⦁ Fixed NPCs being able to move token boxes and the cash register during interaction.
⦁ Fixed floating Cafeteria-related objects in the middle of the shop.
⦁ Fixed long-term money counter corruption caused by NPC salaries and register usage.
⦁ Fixed physics exploit allowing boxes and trash to be launched through walls.
⦁ Fixed tutorial validation not counting premature purchases and placements.
⦁ Fixed air hockey table soft-lock with split NPC positions.
⦁ Fixed incorrect dirty-shop complaints caused by minimal trash.
3. UI, Audio & Graphics
⦁ Adjusted loading bar percentage alignment.
⦁ Prevented ambient audio from playing before loading completion.
⦁ Fixed missing graphics settings visibility on ultrawide resolutions.
⦁ Implemented VSync option.
⦁ Fixed FPS limiter not enforcing 30 FPS correctly.
⦁ Improved limited graphics settings (shadow distance and resolution controls).
⦁ Added separate volume sliders for character, ambience, and machine audio groups.
⦁ Added sound effects for purchase confirmation and object movement.
⦁ Added interaction-based audio feedback.
⦁ Fixed ambient/car sounds resembling HVAC noise.
⦁ Fixed mixed-language UI localization issues.
⦁ Fixed incorrect capacity indicator values (e.g. 54/50).
4. UX & Gameplay Improvements
⦁ Reduced excessive footprint of the token machine.
⦁ Adjusted end-of-day trigger logic based on user feedback.
⦁ Prepared backend logic for additional staff hiring roles.
⦁ Added grid snapping and automatic alignment for machine placement.
⦁ Fixed abnormal cash payment amounts given by customers.
⦁ Blocked unintended navigation and out-of-bounds areas.
⦁ Improved tutorial task clarity with visual indicators.
⦁ Improved instant machine purchase and delivery logic.
⦁ Fixed early-access red tokens having no functional use while being level-gated.
⦁ Fixed wall design inconsistencies when the Bowling Hall (Room 3) is added.
⦁ Fixed rapid-click overfill exploit on token machines.
⦁ Fixed bowling pin LOD and pop-in issues.
Source
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